An Image Encryption Scheme Based on Elliptic Curve Pseudo Random and Advanced Encryption System S Toughia, MH Fathi, YA Sekhavat Signal Processing 141, 217-227, 2017 | 169 | 2017 |
Privacy Preserving Cloth Try-On Using Mobile Augmented Reality YA Sekhavat IEEE Transactions on Multimedia 19 (5), 1041 - 1049, 2017 | 77 | 2017 |
Knowledge Base Augmentation using Tabular Data YA Sekhavat, F di Paolo, D Barbosa, P Merialdo | 64 | 2014 |
Behavior trees for computer games YA Sekhavat International Journal on Artificial Intelligence Tools 26 (02), 1730001, 2017 | 54 | 2017 |
Visualizing association rules using linked matrix, graph, and detail views YA Sekhavat, O Hoeber Scientific Research Publishing, 2013 | 45 | 2013 |
Projection-based ar: Effective visual feedback in gait rehabilitation YA Sekhavat, MS Namani IEEE Transactions on Human-Machine Systems 48 (6), 626-636, 2018 | 43 | 2018 |
Sense of immersion in computer games using single and stereoscopic augmented reality YA Sekhavat, H Zarei International Journal of Human–Computer Interaction 34 (2), 187-194, 2018 | 39 | 2018 |
KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks YA Sekhavat International Journal of Computer Games Technology 2016, 1-12, 2016 | 38 | 2016 |
MPRL: Multiple-Periodic Reinforcement Learning for Difficulty Adjustment in Rehabilitation Games YA Sekhavat IEEE 5th International Conference on Serious Games and Applications for Health, 2017 | 34 | 2017 |
The effect of tracking technique on the quality of user experience for augmented reality mobile navigation YA Sekhavat, J Parsons Multimedia Tools and Applications 77 (10), 11635-11668, 2018 | 24 | 2018 |
Affective interaction: Using emotions as a user interface in games YA Sekhavat, MJ Sisi, S Roohi Multimedia Tools and Applications 80 (4), 5225-5253, 2021 | 23 | 2021 |
A framework for rehabilitation games to improve balance in people with multiple sclerosis (MS) Z Amiri, YA Sekhavat, S Goljaryan 2018 2nd National and 1st International Digital Games Research Conference …, 2018 | 21 | 2018 |
A Comparison of Active and Passive Virtual Reality Exposure Scenarios to Elicit Social Anxiety. YA Sekhavat, P Nomani International Journal of Serious Games 4 (2), 2017 | 21 | 2017 |
Collaboration or battle between minds? An attention training game through collaborative and competitive reinforcement YA Sekhavat Entertainment Computing 34, 100360, 2020 | 19 | 2020 |
Battle of minds: a new interaction approach in BCI games through competitive reinforcement YA Sekhavat Multimedia Tools and Applications 79 (5), 3449-3464, 2020 | 16 | 2020 |
Sonification and interaction design in computer games for visually impaired individuals YA Sekhavat, MR Azadehfar, H Zarei, S Roohi Multimedia Tools and Applications 81 (6), 7847-7871, 2022 | 13 | 2022 |
Mining important association rules based on the RFMD technique YA Sekhavat, M Fathian, MR Gholamian, S Alizadeh International Journal of Data Analysis Techniques and Strategies 2 (1), 1-21, 2010 | 13 | 2010 |
Play with one’s feelings: A study on emotion awareness for player experience YA Sekhavat, S Roohi, HS Mohammadi, GN Yannakakis IEEE Transactions on Games 14 (1), 3-12, 2020 | 12 | 2020 |
Nowcasting mobile games ranking using web search query data YA Sekhavat International Journal of Computer Games Technology 2016 (1), 9859813, 2016 | 11 | 2016 |
Can Google Nowcast the Market Trend of Iranian Mobile Games? YA Sekhavat, P Abdollahi ICWR'16, 2016 | 7 | 2016 |