Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts S Bai, KF Hew, B Huang Educational Research Review 30, 100322, 2020 | 551 | 2020 |
Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement B Huang, KF Hew, CK Lo Interactive learning environments 27 (8), 1106-1126, 2019 | 438 | 2019 |
Engaging Asian students through game mechanics: Findings from two experiment studies KF Hew, B Huang, KWS Chu, DKW Chiu Computers & Education 92, 221-236, 2016 | 389 | 2016 |
Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts B Huang, KF Hew Computers & Education 125, 254-272, 2018 | 292 | 2018 |
Measuring learners’ motivation level in massive open online courses B Huang, KFT Hew International Journal of Information and Education Technology, 2016 | 146 | 2016 |
Do points, badges and leaderboard increase learning and activity: A quasi-experiment on the effects of gamification B Huang, KF Hew Proceedings of the 23rd international conference on computers in education …, 2015 | 116 | 2015 |
Trends and exemplary practices of STEM teacher professional development programs in K-12 contexts: A systematic review of empirical studies B Huang, MSY Jong, YF Tu, GJ Hwang, CS Chai, MYC Jiang Computers & Education 189, 104577, 2022 | 69 | 2022 |
Effects of gamification on students’ online interactive patterns and peer-feedback B Huang, GJ Hwang, KF Hew, P Warning Distance Education 40 (3), 350-379, 2019 | 66 | 2019 |
Is gamification “bullshit”? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts S Bai, KF Hew, B Huang Educational Research Review 100322, 2020 | 59 | 2020 |
Factors influencing students' behavioral intention to continue artificial intelligence learning CS Chai, PY Lin, MSY Jong, Y Dai, TKF Chiu, B Huang 2020 international symposium on educational technology (ISET), 147-150, 2020 | 51 | 2020 |
Factors influencing learning and factors influencing persistence: A mixed-method study of MOOC learners' motivation B Huang, KF Hew Proceedings of the 2017 international conference on information system and …, 2017 | 38 | 2017 |
Using Gamification to Design Courses: Lessons Learned in a Three-year Design-based Study B Huang, KF Hew Educational Technology & Society 24 (1), 44-63, 2021 | 37 | 2021 |
Incorporating fantasy into gamification promotes student learning and quality of online interaction S Bai, KF Hew, DE Gonda, B Huang, X Liang International Journal of Educational Technology in Higher Education 19 (1), 29, 2022 | 29 | 2022 |
Promoting secondary Students' twenty-first century skills and STEM career interests through a crossover program of STEM and community service education B Huang, MSY Jong, RB King, CS Chai, MYC Jiang Frontiers in Psychology 13, 903252, 2022 | 20 | 2022 |
The design and implementation of a video-facilitated transdisciplinary STEM curriculum in the context of COVID-19 pandemic B Huang, MSY Jong, CS Chai Educational Technology & Society 25 (1), 108-123, 2022 | 20 | 2022 |
Engaging learners in a flipped information science course with gamification: A quasi-experimental study B Huang, KF Hew, P Warning Technology in Education. Innovative Solutions and Practices: Third …, 2018 | 18 | 2018 |
Developing a generic rubric for evaluating students' work in STEM education B Huang, MS Jong 2020 International Symposium on Educational Technology (ISET), 210-213, 2020 | 11 | 2020 |
Integrating automatic speech recognition technology into vocabulary learning in a flipped English class for Chinese college students MYC Jiang, MSY Jong, N Wu, B Shen, CS Chai, WWF Lau, B Huang Frontiers in Psychology 13, 902429, 2022 | 8 | 2022 |
Perceptions and conceptions of learning in smart healthcare technology contexts: a draw-a-picture analysis of the differences between nurses and nurse preceptors CC Chang, GJ Hwang, YF Tu, CL Lai, B Huang Interactive Learning Environments, 1-16, 2022 | 7 | 2022 |
Exploring the integration of social care education with STEM: A social-scientific maker curriculum B Huang, MS Jong 2020 IEEE International Conference on Teaching, Assessment, and Learning for …, 2020 | 6 | 2020 |