The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system Z Zainuddin, M Shujahat, H Haruna, SKW Chu Computers & education 145, 103729, 2020 | 424 | 2020 |
Improving sexual health education programs for adolescent students through game-based learning and gamification H Haruna, X Hu, SKW Chu, RR Mellecker, G Gabriel, PS Ndekao International journal of environmental research and public health 15 (9), 2027, 2018 | 209 | 2018 |
A systematic review of flipped classroom empirical evidence from different fields: what are the gaps and future trends? Z Zainuddin, H Haruna, X Li, Y Zhang, SKW Chu On the Horizon 27 (2), 72-86, 2019 | 128 | 2019 |
Literacy in the new norm: stay-home game plan for parents Z Zainuddin, CJ Perera, H Haruna, H Habiburrahim Information and Learning Sciences 121 (7/8), 645-653, 2020 | 43 | 2020 |
An iterative process for developing digital gamified sexual health education for adolescent students in low-tech settings H Haruna, Z Zainuddin, RR Mellecker, SKW Chu, X Hu Information and Learning Sciences 120 (11/12), 723-742, 2019 | 40 | 2019 |
The effects of gamified flipped instruction on learner performance and need satisfaction: A study in a low-tech setting Z Zainuddin, M Shujahat, SKW Chu, H Haruna, R Farida Information and Learning Sciences 120 (11/12), 789-802, 2019 | 38 | 2019 |
Adolescent school-based sexual health education and training: A literature review on teaching and learning strategies HH GUNEPH, X Hu, SKW Chu Global Journal of Health Science, 2018 | 35 | 2018 |
Elements of students’ expectation towards teacher-student research collaboration in higher education A Abbas, A Arrona-Palacios, H Haruna, D Alvarez-Sosa 2020 IEEE Frontiers in Education Conference (FIE), 1-5, 2020 | 31 | 2020 |
Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students’ learning outcomes and gender differences H Haruna, Z Zainuddin, K Okoye, RR Mellecker, X Hu, SKW Chu, ... Interactive Learning Environments 31 (4), 2392-2410, 2023 | 29 | 2023 |
Research ethics dilemma in higher education: Impact of internet access, ethical controls, and teaching factors on student plagiarism A Abbas, A Fatima, A Arrona-Palacios, H Haruna, S Hosseini Education and Information Technologies 26 (5), 6109-6121, 2021 | 28 | 2021 |
Initial validation of the MAKE framework: A comprehensive instrument for evaluating the efficacy of game-based learning and gamification in adolescent sexual health literacy H Haruna, X Hu, SKW Chu, RR Mellecker Annals of Global Health 85 (1), 2019 | 24 | 2019 |
Gamifying sexual education for adolescents in a low-tech setting: Quasi-experimental design study H Haruna, K Okoye, Z Zainuddin, X Hu, S Chu, S Hosseini JMIR serious games 9 (4), e19614, 2021 | 17 | 2021 |
International trends in designing electronic health information literacy for health sciences students: a systematic review of the literature H Haruna, X Hu The Journal of Academic Librarianship 44 (2), 300-312, 2018 | 17 | 2018 |
Health information needs and reliability of sources among nondegree health sciences students: a prerequisite for designing eHealth literacy H Haruna, N Tshuma, X Hu Annals of global health 83 (2), 369-379, 2017 | 15 | 2017 |
Health libraries and information services in Tanzania: A strategic assessment H Haruna, M Mtoroki, DD Gerendasy, EG Detlefsen Annals of global health 82 (5), 912-921. e3, 2016 | 14 | 2016 |
Enhancing instructional outcomes with a serious gamified system: a qualitative investigation of student perceptions H Haruna, A Abbas, Z Zainuddin, X Hu, RR Mellecker, S Hosseini Information and Learning Sciences 122 (5/6), 383-408, 2021 | 12 | 2021 |
Students’ evaluations of teachers and recommendation based on course structure or teaching approaches: An empirical study based on the institutional dataset of student opinion … A Abbas, H Haruna, A Arrona-Palacios, C Camacho-Zuñiga, ... Education and information Technologies 27 (9), 12049-12064, 2022 | 11 | 2022 |
Literacy in the new norm: Stay-home game plan for parents. Information and Learning Sciences, 121 (78), 645-653 Z Zainuddin, CJ Perera, H Haruna, H Habiburrahim | 11 | 2020 |
W.(2020).“The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system.” Z Zainuddin, M Shujahat, H Haruna, S Chu Computers & Education 145 (103729), 11, 0 | 11 | |
International trends in health science librarianship part 13: Southern Africa (South Africa, Tanzania and Zimbabwe) N Tshuma, H Haruna, MC Muziringa, AC Chikonzo Health Information & Libraries Journal 32 (1), 67-72, 2015 | 9 | 2015 |