Gamification during Covid-19: Promoting active learning and motivation in higher education EG Rincon-Flores, BN Santos-Guevara Australasian Journal of Educational Technology 37 (5), 43-60, 2021 | 102 | 2021 |
Gamit! Icing on the Cake for Mathematics Gamification EG Rincon-Flores, BN Santos-Guevara, L Martinez-Cardiel, ... Sustainability 15 (3), 2334, 2023 | 9 | 2023 |
Gamification and remind app: An applied experience in a professional competencies development workshop BN Santos-Guevara, AA López International Journal of Engineering Pedagogy (iJEP) 10 (2), 32-44, 2020 | 8 | 2020 |
Work in progress Engaging professional competencies through gamification R Flores, G Elvira, S Guevara, N Brenda 2020 IEEE global engineering education conference (EDUCON), 1159-1163, 2020 | 7 | 2020 |
Gamit! Interactive platform for gamification EG Rincon-Flores, N Rodriguez-Rodriguez, BN Santos-Guevara, ... 2022 IEEE Global Engineering Education Conference (EDUCON), 10-13, 2022 | 5 | 2022 |
Gamification: when pedagogical innovations benefit internship seekers BN Santos-Guevara, EG Rincon-Flores Proceedings of the International Conference on Education 6 (2), 17-25, 2020 | 5 | 2020 |
La gamificación como estrategia para la generación de un ambiente de aprendizaje activo de las matemáticas en el octavo año de educación general básica B Santos, G Sevilla Universidad Nacional de Educación. Obtenido de http://repositorio. unae. edu …, 2019 | 5 | 2019 |
Avatars and badges, are there differences between genders? BN Santos-Guevara, EG Rincon-Flores 2021 IEEE Global Engineering Education Conference (EDUCON), 334-338, 2021 | 4 | 2021 |
Competencias Docentes en Ciencias Naturales BN Santos Guevara Mundialización Educativa, 183-210, 2010 | 3 | 2010 |
Improving attitudes toward mathematics through gamification EG Rincon-Flores, D Velarde-Camaqui, B Santos-Guevara, ... ICERI2022 Proceedings, 6028-6032, 2022 | 2 | 2022 |
Gamification and Communication: an Applied Experience in a Professional Competencies Development Workshop BNS Guevara, AA López 2019 IEEE Global Engineering Education Conference (EDUCON), 500-504, 2019 | 1 | 2019 |
De la Gamificación a la Comunicación en un Taller de Competencias Profesionales B Guevara Investig Educ e innovación en la Form Prof 21, 2018 | 1 | 2018 |
Uso de medios para el aprendizaje y sus impactos N Maguérès, BN Santos Mundialización Educativa, 2014 | 1 | 2014 |
La convivencia: una realidad a desarrollar en la escuela N Maguérès, BNS Guevara Revista Digital “Mundialización Educativa”, 142, 0 | 1 | |
Elevate Your Learning: Unveiling Students' Emotions in an Gamified Matrix Modeling Class BN Santos-Guevara, EG Rincon-Flores, NMLR Méndez 2024 IEEE Global Engineering Education Conference (EDUCON), 01-04, 2024 | | 2024 |
Gamit! a beat for learning EG Rincon-Flores, BN Santos-Guevara, N Rodriguez-Rodriguez, ... 2023 IEEE Global Engineering Education Conference (EDUCON), 1-5, 2023 | | 2023 |
HALL IMMERSIVE ROOM+ GAMIFICATION: A GREAT LEARNING EXPERIENCE! E Rincon-Flores, BN Santos-Guevara, L Castano, CR Garcia ICERI2023 Proceedings, 6923-6930, 2023 | | 2023 |
Gamit!: Plataforma para la gamificación basada en un sistema de recompensas para estudiantes universitarios HAQ Cruz, E Rincón-Flores, B Santos, A Masuura Actas del Congreso Internacional de Ingeniería de Sistemas, 55-58, 2022 | | 2022 |
Gamit!: Plataforma para la gamificación basada en un sistema de recompensas para estudiantes universitarios HA Quintana Cruz, E Rincón-Flores, B Santos, A Masuura Universidad de Lima, 2022 | | 2022 |
Gamit! Interactive platform for gamification. EGR Flores, N Rodriguez-Rodriguez, BNS Guevara, AM Sonoda, ... EDUCON, 10-13, 2022 | | 2022 |