Intelligent method for dipstick urinalysis using smartphone camera RVH Ginardi, A Saikhu, R Sarno, D Sunaryono, AS Kholimi, RNT Shanty Information and Communication Technology: Second IFIP TC5/8 International …, 2014 | 15 | 2014 |
Game Development to Introduce Indonesian Traditional Weapons using MDA Framework L Husniah, F Fannani, AS Kholimi, AE Kristanto Kinetik: Game Technology, Information System, Computer Network, Computing …, 2019 | 11 | 2019 |
Word Sense Disambiguation (WSD) for Indonesian homograph word meaning determination by LESK Algorithm Application S Basuki, AS Kholimi, AE Minarno, FDS Sumadi, MRA Effendy 2019 12th International Conference on Information & Communication Technology …, 2019 | 10 | 2019 |
Gemar: Geometry augmented reality application for elementary school students L Husniah, YBS Nugraha, AS Kholimi, UL Yuhana, EM Yuniarno, ... 2020 IEEE Graphics and Multimedia (GAME), 25-30, 2020 | 6 | 2020 |
Automatic game world generation for platformer games using genetic algorithm AS Kholimi, A Hamdani, L Husniah 2018 5th International Conference on Electrical Engineering, Computer …, 2018 | 5 | 2018 |
Pengembangan aplikasi pembelajaran IPA Kelas VII berbasis android L Husniah, NA Yuneta, ED Wahyuni, AS Kholimi Prosiding SENTRA (Seminar Teknologi dan Rekayasa), 148-154, 2019 | 4 | 2019 |
Pemanfaatan Teknologi Informasi Untuk Penjualan Produk Hasil Pertanian Di Kabupaten Tulungagung M Maskur, AS Kholimi, L Prasetyo Jurnal Dedikasi 16, 24-28, 2019 | 4 | 2019 |
Pelatihan asesmen kompetensi minimum dalam pembuatan e-modul matematika pada polysynchronous learning AF Jamil, AH Khusna, AS Kholimi JMM (Jurnal Masyarakat Mandiri) 6 (1), 475-487, 2022 | 3 | 2022 |
Pengembangan Game Edukasi Pembiakan Lele Menggunakan Mechanics Dynamics Aesthetics (MDA) Framework AS Kholimi, S Prasetiyono, L Husniah Jurnal Nasional Pendidikan Teknik Informatika: JANAPATI 9 (3), 313-325, 2020 | 3 | 2020 |
Pengembangan media pembelajaran bilangan pecahan kelas VII menggunakan metode MDLC di MTs Muhammadiyah 1 Malang ED Wahyuni, AR Fiqqih, AS Kholimi, L Husniah Seminar Nasional Teknologi dan Rekayasa (SENTRA), 2020 | 3 | 2020 |
Island Generator pada Game Open world Menggunakan Algoritma Perlin noise N Azzmi, L Husniah, AS Kholimi Jurnal Repositor 2 (7), 2020 | 3 | 2020 |
Algoritma Maze Generator Recursive Backtracking Untuk Membuat Prosedural Labirin Pada Game Petualangan Labirin 3D E Setiadharma, L Husniah, AS Kholimi Jurnal Repositor 2 (3), 2020 | 3 | 2020 |
Pendampingan Penguasaan Aplikasi Fx Draw Untuk Meningkatkan Kemampuan Guru Dalam Mengembangkan Bahan Ajar Matematika AF Jamil, AS Kusumawardana, AS Kholimi Jurnal Buletin Al-Ribaath 18 (1), 2021 | 2 | 2021 |
Aplikasi Simulasi Public Speaking Berbasis Android Dengan Unity 3D A Hanafi, L Husniah, AS Kholimi Jurnal Repositor 2 (2), 2020 | 2 | 2020 |
Identifikasi Tulisan Arab Dengan Menggunakan GLCM Dan RNN AS Kholimi Prosiding SENTRA (Seminar Teknologi dan Rekayasa), 39-43, 2019 | 2 | 2019 |
Segmentasi Citra Teks Pada Dokumen Berbahasa Arab Dengan Menggunakan Average Longest Path AS Kholimi Prosiding SENTRA (Seminar Teknologi dan Rekayasa), 202-206, 2016 | 2 | 2016 |
Design and implementation of smartphone-based Iqra learning applications during the pandemic H Hariyady, AS Kholimi, N Tsaqib, MAS Rijal AIP Conference Proceedings 2453 (1), 030017, 2022 | 1 | 2022 |
Plug-In Pada Microsoft Office Word Untuk Enkripsi Dokumen Dengan Menggunakan Algoritma Kunci Publik RSA Z Sari, AS Kholimi, MF Hamdani Jurnal Repositor 2 (6), 2020 | 1 | 2020 |
Penerapan Teknologi Augmented Reality Sebagai Informasi Dan Navigasi Pada Taman Rekreasi Sengkaling TA Triambodo, AS Kholimi, L Husniah Jurnal Repositor 2 (5), 2020 | 1 | 2020 |
Comparison Between A* And Obstacle Tracing Pathfinding In Gridless Isometric Game L Husniah, R Mahendra, AS Kholimi, E Cahyono 2018 5th International Conference on Electrical Engineering, Computer …, 2018 | 1 | 2018 |