Text understanding with the attention sum reader network R Kadlec, M Schmid, O Bajgar, J Kleindienst ACL 2016, 2016 | 352 | 2016 |
Knowledge Base Completion: Baselines Strike Back R Kadlec, O Bajgar, J Kleindienst Repl4NLP ACL 2017 Workshop, 2017 | 224 | 2017 |
Pogamut 3 Can Assist Developers in Building AI for Their Videogame Agents J Gemrot, R Kadlec, M Bida, O Burkert, R Pibil, J Havlicek, L Zemcak, ... Proceedings of the First International Workshop on Agents for Games and …, 2009 | 139* | 2009 |
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents, Agents for Games and Simulations: Trends in Techniques, Concepts and Design J Gemrot, R Kadlec, M Bída, O Burkert, R Píbil, J Havlíček, L Zemčák, ... Springer-Verlag, Berlin, Heidelberg, 2009 | 139* | 2009 |
Pogamut 3 can assist developers in building AI (not only) for their videogame agents J Gemrot, R Kadlec, M Bída, O Burkert, R Píbil, J Havlíček, L Zemčák, ... Agents for Games and Simulations, 1-15, 2009 | 139 | 2009 |
Improved deep learning baselines for ubuntu corpus dialogs R Kadlec, M Schmid, J Kleindienst Machine Learning for SLU & Interaction NIPS 2015 Workshop, 2015 | 131 | 2015 |
Variance reduction in monte carlo counterfactual regret minimization (VR-MCCFR) for extensive form games using baselines M Schmid, N Burch, M Lanctot, M Moravcik, R Kadlec, M Bowling Proceedings of the AAAI Conference on Artificial Intelligence 33 (01), 2157-2164, 2019 | 81 | 2019 |
Embracing data abundance: BookTest Dataset for Reading Comprehension O Bajgar, R Kadlec, J Kleindienst | 75 | 2016 |
Student of Games: A unified learning algorithm for both perfect and imperfect information games M Schmid, M Moravčík, N Burch, R Kadlec, J Davidson, K Waugh, N Bard, ... Science Advances 9 (46), eadg3256, 2023 | 63 | 2023 |
Episodic memory for human-like agents and human-like agents for episodic memory C Brom, J LUKAVSKÝ, R KADLEC International Journal of Machine Consciousness 2 (02), 227-244, 2010 | 30 | 2010 |
Evolution of intelligent agent behaviour in computer games R Kadlec Master's thesis, Charles University in Prague, 75, 2008 | 27 | 2008 |
Pogamut 2–a platform for fast development of virtual agents’ behaviour R Kadlec, J Gemrot, O Burkert, M Bída, J Havlíček, C Brom Proc. CGAMES 7, 2007 | 25 | 2007 |
Towards fast prototyping of IVAs behavior: Pogamut 2 O Burkert, R Kadlec, J Gemrot, M Bída, J Havlíček, M Dörfler, C Brom Intelligent Virtual Agents, 362-363, 2007 | 24 | 2007 |
Knowledge-based dialog state tracking R Kadlec, M Vodolan, J ich Libovický, J Macek, J Kleindienst 2014 IEEE Spoken Language Technology Workshop (SLT), 348-353, 2014 | 20 | 2014 |
Hybrid Dialog State Tracker with ASR Features M Vodolán, R Kadlec, J Kleindienst EACL 2017, 2017 | 19 | 2017 |
3D Immersion in Virtual Agents Education C Brom, J Gemrot, O Burkert, R Kadlec, M Bída Interactive Storytelling, 59-70, 2008 | 16 | 2008 |
A computational model of the allocentric and egocentric spatial memory by means of virtual agents, or how simple virtual agents can help to build complex computational models C Brom, J Vyhnánek, J Lukavský, D Waller, R Kadlec Cognitive Systems Research 17, 1-24, 2012 | 15 | 2012 |
Pogamut 3–Virtual Humans Made Simple J Gemrot, C Brom, R Kadlec, M Bída, O Burkert, M Zemčák, R Píbil, T Plch Advances in Cognitive Science, 211-243, 2010 | 13 | 2010 |
Emohawk: Searching for a “Good” Emergent Narrative C Brom, M Bída, J Gemrot, R Kadlec, T Plch Interactive Storytelling, 86-91, 2009 | 13 | 2009 |
Hybrid dialog state tracker M Vodolán, R Kadlec, J Kleindienst arXiv preprint arXiv:1510.03710, 2015 | 11 | 2015 |