Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination WC Ma, T Hawkins, P Peers, CF Chabert, M Weiss, P Debevec Rendering Techniques 2007 (9), 10, 2007 | 463 | 2007 |
Relighting human locomotion with flowed reflectance fields CF Chabert, P Einarsson, A Jones, B Lamond, WC Ma, S Sylwan, ... ACM SIGGRAPH 2006 Sketches, 76-es, 2006 | 210 | 2006 |
The Digital Emily Project: achieving a photorealistic digital actor O Alexander, M Rogers, W Lambeth, JY Chiang, WC Ma, CC Wang, ... Computer Graphics and Applications, IEEE 30 (4), 20-31, 2010 | 197 | 2010 |
Facial performance synthesis using deformation-driven polynomial displacement maps WC Ma, A Jones, JY Chiang, T Hawkins, S Frederiksen, P Peers, ... ACM Transactions on Graphics (TOG) 27 (5), 121, 2008 | 181 | 2008 |
Skeleton extraction of 3d objects with radial basis functions WC Ma, FC Wu, M Ouhyoung Shape Modeling International, 2003, 207-215, 2003 | 146 | 2003 |
DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality C LeGendre, WC Ma, G Fyffe, J Flynn, L Charbonnel, J Busch, P Debevec Proceedings of the IEEE Conference on Computer Vision and Pattern …, 2019 | 140 | 2019 |
Automatic animation skeleton using repulsive force field PC Liu, FC Wu, WC Ma, RH Liang, M Ouhyoung Computer Graphics and Applications, 2003. Proceedings. 11th Pacific …, 2003 | 87 | 2003 |
AgileGAN: stylizing portraits by inversion-consistent transfer learning G Song, L Luo, J Liu, WC Ma, C Lai, C Zheng, TJ Cham ACM Transactions on Graphics (TOG) 40 (4), 1-13, 2021 | 86 | 2021 |
Domain connected graph: the skeleton of a closed 3D shape for animation FC Wu, WC Ma, RH Liang, BY Chen, M Ouhyoung The Visual Computer 22, 117-135, 2006 | 72 | 2006 |
Skeleton extraction of 3d objects with visible repulsive force FC Wu, WC Ma, PC Liou, RH Liang, M Ouhyoung 臺北市: 國立臺灣大學資訊工程學系, 2003 | 58 | 2003 |
Facial performance synthesis using deformation driven polynomial displacement maps PE Debevec, WC Ma, T Hawkins US Patent 8,902,232, 2014 | 56 | 2014 |
Comprehensive facial performance capture G Fyffe, T Hawkins, C Watts, WC Ma, P Debevec Computer Graphics Forum 30 (2), 425-434, 2011 | 55 | 2011 |
Level-of-detail representation of bidirectional texture functions for real-time rendering WC Ma, SH Chao, YT Tseng, YY Chuang, CF Chang, BY Chen, ... Proceedings of the 2005 symposium on Interactive 3D graphics and games, 187-194, 2005 | 51 | 2005 |
Deep relightable textures: volumetric performance capture with neural rendering A Meka, R Pandey, C Haene, S Orts-Escolano, P Barnum, P David-Son, ... ACM Transactions on Graphics (TOG) 39 (6), 1-21, 2020 | 50 | 2020 |
Rig animation with a tangible and modular input device O Glauser, WC Ma, D Panozzo, A Jacobson, O Hilliges, ... ACM Transactions on Graphics (TOG) 35 (4), 1-11, 2016 | 46 | 2016 |
Head-Mounted Photometric Facial Performance Capture PE Debevec, A Jones, GL Fyffe, WC Ma, X Yu, J Busch US Patent App. 13/229,370, 2012 | 44 | 2012 |
As‐Conformal‐As‐Possible Surface Registration Y Yoshiyasu, WC Ma, E Yoshida, F Kanehiro Computer Graphics Forum 33 (5), 257-267, 2014 | 37 | 2014 |
Learning Illumination from Diverse Portraits C LeGendre, WC Ma, R Pandey, S Fanello, C Rhemann, J Dourgarian, ... SIGGRAPH Asia 2020 Technical Communications, 1-4, 2020 | 34 | 2020 |
Head-mounted photometric stereo for performance capture A Jones, G Fyffe, X Yu, A Ma, J Busch, M Bolas, P Debevec ACM SIGGRAPH 2010 Talks, 1-1, 2010 | 28 | 2010 |
A blendshape model that incorporates physical interaction WC Ma, YH Wang, G Fyffe, BY Chen, P Debevec Computer Animation and Virtual Worlds 23 (3-4), 235-243, 2012 | 26 | 2012 |