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Walter R. Boot
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Stable individual differences in search strategy?: The effect of task demands and motivational factors on scanning strategy in visual search
WR Boot, E Becic, AF Kramer
Journal of Vision 9 (3), 7-7, 2009
37102009
The effects of video game playing on attention, memory, and executive control
WR Boot, AF Kramer, DJ Simons, M Fabiani, G Gratton
Acta psychologica 129 (3), 387-398, 2008
14252008
Do “brain-training” programs work?
DJ Simons, WR Boot, N Charness, SE Gathercole, CF Chabris, ...
Psychological science in the public interest 17 (3), 103-186, 2016
13212016
Can training in a real-time strategy video game attenuate cognitive decline in older adults?
C Basak, WR Boot, MW Voss, AF Kramer
Psychology and aging 23 (4), 765, 2008
12332008
Aging and information technology use: Potential and barriers
N Charness, WR Boot
Current directions in psychological science 18 (5), 253-258, 2009
8262009
The pervasive problem with placebos in psychology: Why active control groups are not sufficient to rule out placebo effects
WR Boot, DJ Simons, C Stothart, C Stutts
Perspectives on psychological science 8 (4), 445-454, 2013
7432013
Do action video games improve perception and cognition?
WR Boot, DP Blakely, DJ Simons
Frontiers in psychology 2, 226, 2011
6372011
Improving social support for older adults through technology: Findings from the PRISM randomized controlled trial
SJ Czaja, WR Boot, N Charness, WA Rogers, J Sharit
The Gerontologist 58 (3), 467-477, 2018
4112018
Visual skills in airport-security screening
JS McCarley, AF Kramer, CD Wickens, ED Vidoni, WR Boot
Psychological science 15 (5), 302-306, 2004
2792004
Technology adoption by older adults: Findings from the PRISM trial
TL Mitzner, J Savla, WR Boot, J Sharit, N Charness, SJ Czaja, WA Rogers
The Gerontologist 59 (1), 34-44, 2019
2612019
Computer proficiency questionnaire: assessing low and high computer proficient seniors
WR Boot, N Charness, SJ Czaja, J Sharit, WA Rogers, AD Fisk, T Mitzner, ...
The Gerontologist 55 (3), 404-411, 2015
2342015
Video games as a means to reduce age-related cognitive decline: attitudes, compliance, and effectiveness
WR Boot, M Champion, DP Blakely, T Wright, DJ Souders, N Charness
Frontiers in psychology 4, 31, 2013
2172013
Technology, gaming, and social networking
N Charness, WR Boot
Handbook of the Psychology of Aging, 389-407, 2016
2162016
Perceptual-cognitive expertise in elite volleyball players
H Alves, MW Voss, WR Boot, A Deslandes, V Cossich, JI Salles, ...
Frontiers in psychology 4, 36, 2013
2122013
A new tool for assessing mobile device proficiency in older adults: the mobile device proficiency questionnaire
NA Roque, WR Boot
Journal of Applied Gerontology 37 (2), 131-156, 2018
2112018
Striatal volume predicts level of video game skill acquisition
KI Erickson, WR Boot, C Basak, MB Neider, RS Prakash, MW Voss, ...
Cerebral Cortex 20 (11), 2522-2530, 2010
1882010
Effects of training strategies implemented in a complex videogame on functional connectivity of attentional networks
MW Voss, RS Prakash, KI Erickson, WR Boot, C Basak, MB Neider, ...
Neuroimage 59 (1), 138-148, 2012
1522012
Learning to multitask: effects of video game practice on electrophysiological indices of attention and resource allocation
EL Maclin, KE Mathewson, KA Low, WR Boot, AF Kramer, M Fabiani, ...
Psychophysiology 48 (9), 1173-1183, 2011
1352011
Attitudes toward computers across adulthood from 1994 to 2013
CC Lee, SJ Czaja, JH Moxley, J Sharit, WR Boot, N Charness, WA Rogers
The Gerontologist 59 (1), 22-33, 2019
1342019
Remote health monitoring for older adults and those with heart failure: adherence and system usability
J Evans, A Papadopoulos, CT Silvers, N Charness, WR Boot, ...
Telemedicine and e-Health 22 (6), 480-488, 2016
1252016
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