Gamification in E-Learning: Introducing Gamified Design Elements into E-Learning Systems. D Strmecki, A Bernik, D Radosevic J. Comput. Sci. 11 (12), 1108-1117, 2015 | 166 | 2015 |
Introducing gamification into e-learning university courses A Bernik, D Radošević, G Bubaš 2017 40th International Convention on Information and Communication …, 2017 | 43 | 2017 |
Student thoughts on virtual reality in higher education—a survey questionnaire I Cicek, A Bernik, I Tomicic Information 12 (4), 151, 2021 | 33 | 2021 |
Instructional design in game based learning and applications used in educational systems D Vusić, A Bernik, R Geček Tehnički glasnik 12 (1), 11-17, 2018 | 32 | 2018 |
A Pilot Study of the Influence of Gamification on the Effectiveness of an e-Learning Course A Bernik, G Bubaš, D Radošević Central European conference on information and intelligent systems 73, 2015 | 32 | 2015 |
Evaluation of gender differences based on knowledge adaptation in the field of gamification and computer science A Bernik, D Vusić, M Milkovic International Journal of Emerging Technologies in Learning (Online) 14 (8), 220, 2019 | 21 | 2019 |
Measurement of the effects of e-learning courses gamification on motivation and satisfaction of students A Bernik, G Bubaš, D Radošević 2018 41st International Convention on Information and Communication …, 2018 | 21 | 2018 |
3D modeliranje u primjerima 1. D Vusić, Z Sabati, A Bernik | 19 | 2015 |
Vrste i tehnike 3D modeliranja A Bernik Tehnički glasnik 4 (1-2), 45-47, 2010 | 19 | 2010 |
Research on Efficiency of Applying Gamified Design into University's e-Courses: 3D Modeling and Programming. A Bernik, D Radosevic, D Strmecki J. Comput. Sci. 13 (12), 718-727, 2017 | 16 | 2017 |
Gamification framework for E-learning systems in higher education A Bernik Tehnički glasnik 15 (2), 184-190, 2021 | 11 | 2021 |
Implementation of augmented reality application and computer graphics: The case of the stolen paintings D Vusić, D Kober Tehnički vjesnik 26 (6), 1570-1575, 2019 | 8 | 2019 |
Generating Terrain And Hi Details Using Texture Maps A Bernik, Z Sabati Tiskarstvo & Dizajn, 75-81, 2013 | 8 | 2013 |
Measurement of the effects of e-learning courses gamification on motivation and satisfaction of students. In 2018 41st International Convention on Information and Communication … A Bernik, G Bubaš, D Radošević Electronics and Microelectronics (MIPRO), 2018 | 7 | 2018 |
Addiction and spending in gacha games N Lakić, A Bernik, A Čep Information 14 (7), 399, 2023 | 6 | 2023 |
Influence of augmented reality on purchase intention A Zagorc, A Bernik Science and Information Conference, 345-357, 2022 | 6 | 2022 |
Achievements and usage of learning materials in computer science hybrid courses A Bernik, D Radošević, G Bubaš Journal of Computer Sciences 15 (3), 247-257, 2019 | 6 | 2019 |
The impact of computer games on preschool children’s cognitive skills D Kamenar Čokor, A Bernik Intelligent Computing: Proceedings of the 2021 Computing Conference, Volume …, 2021 | 5 | 2021 |
Gamification after almost a decade: Is it still relevant? A case of Non-STEM hybrid e-learning university course A Bernik, D Radošević, J Dvorski Journal of Computer Sciences 16 (5), 2020 | 5 | 2020 |
Metode rada i odabir materijala za 3d ispis Z Sabati, A Bernik, N Prprović Scientific meeting printers and graphic artists of printing technology …, 2011 | 5 | 2011 |