Creating pro-level AI for a real-time fighting game using deep reinforcement learning I Oh, S Rho, S Moon, S Son, H Lee, J Chung IEEE Transactions on Games 14 (2), 212-220, 2021 | 77 | 2021 |
Playing real-time strategy games by imitating human players’ micromanagement skills based on spatial analysis IS Oh, H Cho, KJ Kim Expert systems with applications 71, 192-205, 2017 | 16 | 2017 |
StarCraft AI competition report SS Farooq, IS Oh, MJ Kim, KJ Kim Ai Magazine 37 (2), 102-107, 2016 | 14 | 2016 |
Imitation learning for combat system in RTS games with application to starcraft IS Oh, HC Cho, KJ Kim 2014 IEEE Conference on Computational Intelligence and Games, 1-2, 2014 | 9 | 2014 |
Testing reliability of replay-based imitation for StarCraft IS Oh, KJ Kim 2015 IEEE Conference on Computational Intelligence and Games (CIG), 536-537, 2015 | 5 | 2015 |