STAR: Superhuman training in augmented reality M Kegeleers, S Miglani, GMW Reichert, NZ Salamon, JT Balint, ... Proceedings of the First Superhuman Sports Design Challenge: First …, 2018 | 19 | 2018 |
A generalized semantic representation for procedural generation of rooms JT Balint, R Bidarra Proceedings of the 14th International Conference on the Foundations of …, 2019 | 12 | 2019 |
What’s going on? multi-sense attention for virtual agents T Balint, JM Allbeck International Workshop on Intelligent Virtual Agents, 349-357, 2013 | 12 | 2013 |
Star Tag: a superhuman sport to promote physical activity N Numan, A Kolster, N Hoogerwerf, B Kreynen, J Romeijnders, TH Huala, ... 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1826-1830, 2019 | 10 | 2019 |
Using a parameterized memory model to modulate npc ai W Li, T Balint, JM Allbeck Intelligent Virtual Agents: 13th International Conference, IVA 2013 …, 2013 | 10 | 2013 |
MainTrain: a serious game on the complexities of rail maintenance D Alderliesten, K Valečkaitė, NZ Salamon, J Timothy Balint, R Bidarra Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019 | 9 | 2019 |
Storyline visualizations of eye tracking of movie viewing JT Balint, D Arendt, LM Blaha 2016 IEEE Second Workshop on Eye Tracking and Visualization (ETVIS), 35-39, 2016 | 8 | 2016 |
A serious game to inform young citizens on canal water maintenance Y Appel, Y Dimitrov, S Gnodde, N van Heerden, P Kools, D Swaab, ... Games and Learning Alliance: 8th International Conference, GALA 2019, Athens …, 2019 | 7 | 2019 |
Understanding everything NPCs can do: metrics for action similarity in non-player characters JT Balint, JM Allbeck, R Bidarra Proceedings of the 13th international conference on the foundations of …, 2018 | 7* | 2018 |
Automated generation of plausible agent object interactions T Balint, JM Allbeck Intelligent Virtual Agents: 15th International Conference, IVA 2015, Delft …, 2015 | 7 | 2015 |
Loud and clear: the VR game without visuals B Baas, D van Peer, J Gerling, M Tavasszy, N Buskulic, NZ Salamon, ... Games and Learning Alliance: 8th International Conference, GALA 2019, Athens …, 2019 | 5 | 2019 |
Alet: Agents learning their environment through text JT Balint, J Allbeck Computer Animation and Virtual Worlds 28 (3-4), e1759, 2017 | 5 | 2017 |
Automated simulation creation from military operations documents J Balint, JM Allbeck, MR Hieb Interservice/Industry Training, Simulation and Education Conference 15227, 2015 | 5 | 2015 |
Procedural generation of narrative worlds JT Balint, R Bidarra IEEE Transactions on Games 15 (2), 262-272, 2022 | 4 | 2022 |
Stimulating ideation in new teams with the mobile game Grapplenauts S Alaka, ML Cunha, J Vermeer, NZ Salamon, JT Balint, R Bidarra International Journal of Serious Games 6 (4), 87-101, 2019 | 4 | 2019 |
Is that how everyone really feels? Emotional contagion with masking for virtual crowds T Balint, JM Allbeck Intelligent Virtual Agents: 14th International Conference, IVA 2014, Boston …, 2014 | 4 | 2014 |
Macgyver virtual agents: using ontologies and hierarchies for resourceful virtual human decision-making JT Balint, JM Allbeck Proceedings of the 2013 International Conference on Autonomous agents and …, 2013 | 4 | 2013 |
Learning geothermal energy basics with the serious game HotPipe L Mac an Bhaird, MA Owayyed, R van Driel, H Jiang, RA Johannessen, ... Games and Learning Alliance: 8th International Conference, GALA 2019, Athens …, 2019 | 3 | 2019 |
Automated Extraction of Action Semantics for Embodied Virtual Agent Using Textual Knowledge Bases JT Balint George Mason University, 2017 | 2 | 2017 |
Visualizing eye movements in formal cognitive models JT Balint, B Reynolds, LM Blaha, T Halverson Eye Tracking and Visualization: Foundations, Techniques, and Applications …, 2017 | 2 | 2017 |