Drafting in Collectible Card Games via Reinforcement Learning R Vieira, AR Tavares, L Chaimowicz 2020 19th Brazilian Symposium on Computer Games and Digital Entertainment …, 2020 | 10 | 2020 |
Reinforcement Learning in Collectible Card Games: Preliminary Results on Legends of Code and Magic R Vieira, L Chaimowicz, AR Tavares Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2019 | 7 | 2019 |
Exploring reinforcement learning approaches for drafting in collectible card games R e Silva Vieira, AR Tavares, L Chaimowicz Entertainment Computing 44, 100526, 2023 | 4 | 2023 |
Exploring Deep Reinforcement Learning for Battling in Collectible Card Games R e Silva Vieira, AR Tavares, L Chaimowicz 2022 21st Brazilian Symposium on Computer Games and Digital Entertainment …, 2022 | 3 | 2022 |
OpenAI Gym environments for Legends of Code and Magic R Vieira, L Chaimowicz, AR Tavares | 3 | 2019 |
A Cognitive Architecture for Agent-Based Artificial Life Simulation R Vieira, B Dembogurski, L Alvim, F Braida Computational Science and Its Applications–ICCSA 2018: 18th International …, 2018 | 2 | 2018 |
Towards sample efficient deep reinforcement learning in collectible card games R e Silva Vieira, AR Tavares, L Chaimowicz Entertainment Computing, 100594, 2023 | 1 | 2023 |
Scale-Invariant Reinforcement Learning in Real-Time Strategy Games MLHD Lemos, RES Vieira, AR Tavares, LS Marcolino, L Chaimowicz Proceedings of the 22nd Brazilian Symposium on Games and Digital …, 2023 | | 2023 |
Modelando um esconde-esconde no Minecraft utilizando Hidden Markov Model R Vieira, MR Leal, L Chaimowicz Singular Engenharia, Tecnologia e Gestão 1 (1), 48-52, 2019 | | 2019 |