Exploring the relation between learning style models and preferred multimedia types U Ocepek, Z Bosnić, IN Šerbec, J Rugelj Computers & Education 69, 343-355, 2013 | 156 | 2013 |
Using telematics to support collaborative knowledge construction T Hansen, L Dirckinck-Holmfeld, R Lewis, J Rugelj Collaborative learning: Cognitive and computational approaches 169, 196, 1999 | 126 | 1999 |
Resources, tools, and techniques for problem based learning in computing A Ellis, L Carswell, A Bernat, D Deveaux, P Frison, V Meisalo, J Meyer, ... ACM SIGCUE Outlook 26 (4), 41-56, 1998 | 112 | 1998 |
Blended learning-an opportunity to take the best of both worlds JL Bele, J Rugelj International Journal of Emerging Technologies in Learning (iJET) 2 (3), 2007 | 68 | 2007 |
Improving matrix factorization recommendations for examples in cold start U Ocepek, J Rugelj, Z Bosnić Expert Systems with Applications 42 (19), 6784-6794, 2015 | 64 | 2015 |
Learning programming with serious games M Zapušek, J Rugelj EAI Endorsed Transactions on Serious Games 1 (1), 2013 | 54 | 2013 |
Teaching with electronic collaborative learning groups: report of the ITiCSE'99 working group on creative teaching of electronic collaborative learning groups ER Fåhræus, N Bridgeman, J Rugelj, B Chamberlain, U Fuller Working group reports from ITiCSE on Innovation and technology in computer …, 1999 | 36 | 1999 |
Serious computer games as instructional technology M Zapušek, Š Cerar, J Rugelj 2011 Proceedings of the 34th International Convention MIPRO, 1056-1058, 2011 | 35 | 2011 |
A note on distributed multicast routing in point-to-point networks R Novak, J Rugelj, G Kandus Computers & Operations Research 28 (12), 1149-1164, 2001 | 33 | 2001 |
Kompetence v izobraževanju učiteljev C Razdevšek-Pučko, J Rugelj | 31* | 2006 |
Serious computer games in computer science education J Rugelj EAI Endorsed Transactions on Serious Games 2 (6), 2015 | 30 | 2015 |
Steiner tree based distributed multicast routing in networks R Novak, J Rugelj, G Kandus Steiner Trees in industry, 327-351, 2001 | 29 | 2001 |
Addressing the gender gap in computer programming through the design and development of serious games CV de Carvalho, Š Cerar, J Rugelj, H Tsalapatas, O Heidmann IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15 (3), 242-251, 2020 | 23 | 2020 |
Game design based learning of programming J Rugelj, M Lapina Proceedings of SLET-2019–International Scientific Conference Innovative …, 2019 | 23 | 2019 |
Serious computer games design for active learning in teacher education J Rugelj Serious Games, Interaction, and Simulation: 5th International Conference …, 2016 | 23 | 2016 |
Collaborative virtual environments for problem based learning J Rugelj International perspectives on tele-education and virtual learning …, 2018 | 19 | 2018 |
Assessment of wiki-supported collaborative learning in higher education IN Šerbec, M Strnad, J Rugelj 2010 9th International Conference on Information Technology Based Higher …, 2010 | 19 | 2010 |
Pair Programming as a Modern Method of Teaching Computer Science. IN Šerbec, B Kaučič, J Rugelj International Journal of Emerging Technologies in Learning 3, 2008 | 18 | 2008 |
Achieving teachers' competences in the serious game design process M Zapusek, J Rugelj European conference on games based learning 2, 662, 2014 | 17 | 2014 |
Comparing efficiency of web based learning contents on different media JL Bele, J Rugelj International Journal of Emerging Technologies in Learning (iJET) 4 (2009), 2009 | 15 | 2009 |