Cheating: Gaining advantage in videogames M Consalvo mit press, 2009 | 1735 | 2009 |
The virtual census: Representations of gender, race and age in video games D Williams, N Martins, M Consalvo, JD Ivory New media & society 11 (5), 815-834, 2009 | 1051 | 2009 |
There is no magic circle M Consalvo Games and culture 4 (4), 408-417, 2009 | 607 | 2009 |
Looking for gender: Gender roles and behaviors among online gamers D Williams, M Consalvo, S Caplan, N Yee Journal of communication 59 (4), 700-725, 2009 | 594 | 2009 |
Game analysis: Developing a methodological toolkit for the qualitative study of games M Consalvo, N Dutton Game studies 6 (1), 1-17, 2006 | 469 | 2006 |
Confronting toxic gamer culture: A challenge for feminist game studies scholars M Consalvo Fembot Collective, 2012 | 432 | 2012 |
Console video games and global corporations: Creating a hybrid culture M Consalvo New media & society 8 (1), 117-137, 2006 | 332 | 2006 |
Women and games: Technologies of the gendered self P Royse, J Lee, B Undrahbuyan, M Hopson, M Consalvo New media & society 9 (4), 555-576, 2007 | 288 | 2007 |
The handbook of internet studies R Burnett Wiley-Blackwell, 2011 | 263* | 2011 |
The monsters next door: Media constructions of boys and masculinity M Consalvo Feminist Media Studies 3 (1), 27-45, 2003 | 230 | 2003 |
Hot dates and fairy-tale romances: Studying sexuality in video games M Consalvo The video game theory reader, 171-194, 2013 | 221 | 2013 |
Zelda 64 and video game fans: A walkthrough of games, intertextuality, and narrative M Consalvo Television & New Media 4 (3), 321-334, 2003 | 190 | 2003 |
Atari to Zelda: Japan's videogames in global contexts M Consalvo MIT Press, 2022 | 176 | 2022 |
The strategic female: gender-switching and player behavior in online games RM Martey, J Stromer-Galley, J Banks, J Wu, M Consalvo Information, Communication & Society 17 (3), 286-300, 2014 | 152 | 2014 |
Crunched by passion: Women game developers and workplace challenges M Consalvo | 150 | 2008 |
When paratexts become texts: De-centering the game-as-text M Consalvo Critical Studies in Media Communication 34 (2), 177-183, 2017 | 149 | 2017 |
Performing the looking-glass self: Avatar appearance and group identity in Second Life RM Martey, M Consalvo Popular Communication 9 (3), 165-180, 2011 | 146 | 2011 |
Women & everyday uses of the Internet M Consalvo, S Paasonen Agency & Identity. New York ua: Peter Lang, 2002 | 134 | 2002 |
Real games: What's legitimate and what's not in contemporary videogames M Consalvo, CA Paul MIT Press, 2019 | 125 | 2019 |
Rule sets, cheating, and magic circles: Studying games and ethics M Consalvo The International Review of Information Ethics 4, 7-12, 2005 | 122 | 2005 |