Using augmented reality games to teach 21st century skills K Schrier ACM Siggraph 2006 Educators Program, 15-es, 2006 | 231 | 2006 |
" Neomillennial" Learning Styles Propagated by Wireless Handheld Devices E Dieterle, C Dede, K Schrier Ubiquitous and pervasive knowledge and learning management: Semantics …, 2007 | 115 | 2007 |
Knowledge games: How playing games can solve problems, create insight, and make change K Schrier JHU Press, 2016 | 111 | 2016 |
EPIC: A framework for using video games in ethics education K Schrier Journal of Moral Education 44 (4), 393-424, 2015 | 104 | 2015 |
Revolutionizing history education: Using augmented reality games to teach histories KL Schrier Massachusetts Institute of Technology, Department of Comparative Media Studies, 2005 | 87 | 2005 |
Ethics and game design: teaching values through play: teaching values through play K Schrier, D Gibson IGI Global, 2010 | 83 | 2010 |
Designing games for moral learning and knowledge building K Schrier Games and Culture 14 (4), 306-343, 2019 | 68 | 2019 |
Designing role-playing video games for ethical thinking K Schrier Educational Technology Research and Development 65 (4), 831-868, 2017 | 63 | 2017 |
Learning and role-playing games J Hammer, A To, K Schrier, SL Bowman, G Kaufman Role-playing game studies, 283-299, 2018 | 62 | 2018 |
Learning, Education and Games. Volume One: Curricular and Design Considerations K Schrier ETC Press, 2014 | 55 | 2014 |
The limits and strengths of using digital games as empathy machines M Farber, K Schrier UNESCO: United Nations Educational, Scientific and Cultural Organisation, 2017 | 51 | 2017 |
We the gamers: How games teach ethics and civics K Schrier Oxford University Press, 2021 | 42 | 2021 |
Disability and video games journalism: A discourse analysis of accessibility and gaming culture SLR Anderson, K Schrier Games and Culture 17 (2), 179-197, 2022 | 33 | 2022 |
Learning and Education Games: Volume Two KL Schrier ETC Press, 2015 | 32 | 2015 |
Players and their characters in role-playing games SL Bowman, K Schrier Role-Playing Game Studies, 395-410, 2018 | 31 | 2018 |
Reliving the revolution: designing augmented reality games to teach critical thinking K Schrier Games and simulations in online learning: Research and development …, 2007 | 30 | 2007 |
Using digital games to teach history and historical thinking K Schrier Learning, education and games, 73, 2014 | 29 | 2014 |
Designing and using games to teach ethics and ethical thinking K Schrier Learning, education and games 141, 2014 | 29 | 2014 |
Designing Games for Ethics: Models, Techniques and Frameworks: Models, Techniques and Frameworks K Schrier, D Gibson IGI Global, 2010 | 29 | 2010 |
Using digital games to develop ethical teachers K Schrier, CK Kinzer Gaming and Simulations: Concepts, Methodologies, Tools and Applications …, 2011 | 25 | 2011 |