Games and motivation to learn science: Personal identity, applicability, relevance and meaningfulness A Foster Journal of interactive learning research 19 (4), 597-614, 2008 | 268 | 2008 |
The play curricular activity reflection discussion model for game-based learning A Foster, M Shah Journal of Research on Technology in Education 47 (2), 71-88, 2015 | 107 | 2015 |
The process of learning in a simulation strategy game: Disciplinary knowledge construction A Foster, P Mishra, M Koehler Society for Information Technology & Teacher Education International …, 2010 | 90 | 2010 |
Principles for advancing game-based learning in teacher education A Foster, M Shah Journal of Digital Learning in Teacher Education 36 (2), 84-95, 2020 | 88 | 2020 |
Development of a game-design workshop to promote young girls' interest towards computing through identity exploration NA Çakır, A Gass, A Foster, FJ Lee Computers & Education 108, 115-130, 2017 | 78 | 2017 |
The claims of games: A comprehensive review and directions for future research P Mishra, A Foster Society for Information Technology & Teacher Education International …, 2007 | 77 | 2007 |
Undertaking an Ecological Approach to Advance Game-Based Learning: A Case Study M Shah, A Foster Educational Technology & Society 17 (1), 29-41, 2014 | 72 | 2014 |
Developing and assessing teachers’ knowledge of game-based learning M Shah, A Foster Journal of Technology and Teacher Education 23 (2), 241-267, 2015 | 69 | 2015 |
Assessing learning games for school content: The TPACK-PCaRD framework and methodology A Foster Assessment in game-based learning: Foundations, innovations, and …, 2012 | 68 | 2012 |
CAREER: projective reflection: learning as identity exploration within games for science A Foster National Science Foundation (DRL-1350707),, 2014 | 51 | 2014 |
PROJECTIVE REFLECTION: FACILITATING LEARNING AS IDENTITY CHANGE THROUGH GAME-BASED LEARNING. M Shah, A Foster, A Barany Game-Based Learning: Theory, Strategies and Performance Outcomes, 257-278, 2017 | 50 | 2017 |
STEM identity exploration through an immersive learning environment H Talafian, MK Moy, MA Woodard, AN Foster Journal for STEM Education Research 2, 105-127, 2019 | 48 | 2019 |
Knew me and new me: Facilitating student identity exploration and learning through game integration A Foster, M Shah International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 8 …, 2016 | 45 | 2016 |
Digital game analysis: Using the Technological Pedagogical Content Knowledge framework to determine the affordances of a game for learning. A Foster, M Punya, M Koehler Learning to Play: Exploring the Future of Education with Video Games, 189-212, 2011 | 40 | 2011 |
The ICCE framework: Framing learning experiences afforded by games A Foster, M Shah Journal of Educational Computing Research 51 (4), 369-395, 2015 | 36 | 2015 |
Game network analysis: For teaching with games AN Foster, M Shah, M Duvall Teacher education: Concepts, methodologies, tools, and applications, 371-403, 2016 | 31 | 2016 |
Integrating the visual arts back into the classroom with mobile applications: Teaching beyond the “click and view” approach J Katz-Buonincontro, A Foster Journal of Digital Learning in Teacher Education 30 (2), 52-59, 2013 | 29 | 2013 |
High school students’ role-playing for identity exploration: findings from virtual city planning A Foster, M Shah, A Barany, H Talafian Information and Learning Sciences 120 (9/10), 640-662, 2019 | 27 | 2019 |
Gaming their way: Learning in simulation strategy video games? AN Foster Michigan State University, 2009 | 22 | 2009 |
Designing a game-based learning course: K-12 integration and pedagogical model A Foster, J Katz-Buonincontro, M Shah Society for Information Technology & Teacher Education International …, 2011 | 21 | 2011 |