Task management for irregular-parallel workloads on the GPU S Tzeng, A Patney, JD Owens | 171 | 2010 |
Parallel white noise generation on a GPU via cryptographic hash S Tzeng, LY Wei Proceedings of the 2008 symposium on Interactive 3D graphics and games, 79-87, 2008 | 98 | 2008 |
Programmable vision accelerator J Sankaran, RP Singh, S TZENG US Patent 11,630,800, 2023 | 61 | 2023 |
A GPU task-parallel model with dependency resolution S Tzeng, B Lloyd, JD Owens IEEE Computer 45, 2012 | 45 | 2012 |
Finding convex hulls using Quickhull on the GPU S Tzeng, JD Owens arXiv preprint arXiv:1201.2936, 2012 | 28 | 2012 |
Fragment‐Parallel Composite and Filter A Patney, S Tzeng, JD Owens Computer Graphics Forum 29 (4), 1251-1258, 2010 | 24 | 2010 |
Piko: a framework for authoring programmable graphics pipelines A Patney, S Tzeng, KA Seitz Jr, JD Owens ACM Transactions on Graphics (TOG) 34 (4), 1-13, 2015 | 23 | 2015 |
High-quality parallel depth-of-field using line samples S Tzeng, A Patney, A Davidson, MS Ebeida, SA Mitchell, JD Owens | 19 | 2012 |
Exercises in High-Dimensional Sampling: Maximal Poisson-Disk Sampling and k-d Darts MS Ebeida, SA Mitchell, A Patney, AA Davidson, S Tzeng, MA Awad, ... Topological and Statistical Methods for Complex Data: Tackling Large-Scale …, 2015 | 4 | 2015 |
Scheduling on Manycore and Heterogeneous Graphics Processors S Tzeng University of California, Davis, 2013 | 2 | 2013 |
Efficient adaptive tiling for programmable rendering. S Tzeng, A Patney, JD Owens SI3D, 201, 2011 | 2 | 2011 |
A paradigm for divide and conquer algorithms on the GPU and its application to the quickhull algorithm S Tzeng, JD Owens URL http://www. nvidia. com/content/gtc/posters …, 0 | 1 | |
High-Quality Parallel Depth-of-Field Using Line Samples. MS Ebeida, S Tzeng, A Patney, A Davidson, JD Owens Sandia National Laboratories (SNL), Albuquerque, NM, and Livermore, CA …, 2012 | | 2012 |
Synthesized Pipelines Using Piko A Patney, S Tzeng, KA Seitz Jr, JD Owens | | |