Points-Based Reward Systems in Gamification Impact Children’s Physical Activity Strategies and Psychological Needs SJ Ahn, K Johnsen, C Ball Health Education & Behavior 46 (3), 417-425, 2019 | 64 | 2019 |
Using virtual pets to increase fruit and vegetable consumption in children: A technology-assisted social cognitive theory approach SJ Ahn, K Johnsen, J Moore, S Brown, M Biersmith, C Ball Cyberpsychology, Behavior, and Social Networking 19 (2), 86-92, 2016 | 49 | 2016 |
An accessible platform for everyday educational virtual reality C Ball, K Johnsen 2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR), 26-31, 2016 | 20 | 2016 |
Effects of user physical fitness on performance in virtual reality A Basu, C Ball, B Manning, K Johnsen 2016 IEEE Symposium on 3D User Interfaces (3DUI), 233-234, 2016 | 15 | 2016 |
Scaling the Virtual Fitness Buddy Ecosystem as a School-Based Physical Activity Intervention for Children C Ball, E Novotny, SJ Ahn, L Hahn, MD Schmidt, SL Rathbun, K Johnsen IEEE Computer Graphics and Applications 42 (1), 105-115, 2021 | 11 | 2021 |
Comparing Virtual Constraints and a Physical Stylus for Planar Writing and Drawing in Virtual Reality B Bowers, AJ Tuttle, A Rukangu, A Franzluebbers, C Ball, K Johnsen 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021 | 7 | 2021 |
Design and Field Study of Motion-based Informal Learning Games for a Children’s Museum C Ball, SJ Ahn, K Johnsen 2019 IEEE 5th Workshop on Everyday Virtual Reality (WEVR), 1-6, 2019 | 6 | 2019 |
Filtering world-in-miniature: visual analytics for immersive virtual experiences C Ball, K Johnsen Proceedings of the 5th Symposium on Spatial User Interaction, 156-156, 2017 | 2 | 2017 |
First-Person VR Design for Cardiac Anatomy Education C Ball, K Johnsen | | |