Character Thematic Education Game" AK@ R" of Society Themes for Children with Malang-Indonesian Visualize. A Pramono, BD Puspasari, NS Dhanti International Journal of Instruction 14 (2), 179-196, 2021 | 35 | 2021 |
Implementation K-means clustering method in job recommendation system BD Puspasari, LL Damayanti, A Pramono, AK Darmawan 2021 7th International Conference on Electrical, Electronics and Information …, 2021 | 16 | 2021 |
A hybrid approach with balanced score card and fuzzy topsis method for identifying critical factors affecting smart regency development AK Darmawan, DO Siahaan, TD Susanto, BA Umam, T Yulianto, M Walid, ... 2020 Fifth International Conference on Informatics and Computing (ICIC), 1-8, 2020 | 16 | 2020 |
Smart Regency E-Service Quality Analysis with Multidimensional Hierarchical Model (MHM) approach: An empirical study of Madura District AK Darmawan, DO Siahaan, TD Susanto, AN Hidayanto, BA Umam, ... 2020 8th International Conference on Cyber and IT Service Management (CITSM …, 2020 | 13 | 2020 |
First aid instructional media using Android platform A Pramono, S Kom, BD Puspasari 2017 4th International Conference on Computer Applications and Information …, 2017 | 13 | 2017 |
Mobile-based Smart District Holistic Values And Social Dimensions: a Citizen-centric Perspective AK Darmawan, DO Siahaan, TD Susanto, BA Umam, M Walid, ... 2020 Fifth International Conference on Informatics and Computing (ICIC), 1-7, 2020 | 11 | 2020 |
Development educational material topeng Malang with the augmented reality for supporting character A Pramono, W Rahayuningtyas, BD Puspasari, AIH Ismail KnE Social Sciences, 631–639-631–639, 2020 | 11 | 2020 |
E-counseling for handling the selection majors problem for senior high school students in web-based using backward chaining method BD Puspasari, HA Ardani, P Stephanus, A Pramono Asian Journal of Behavioural Sciences 1 (1), 33-42, 2019 | 11 | 2019 |
Markerless mobile augmented reality (mar) development of wayang krucil figures as an effort to increase knowledge and character learning A Pramono, MI Wardhana, W Rahayuningtyas, I Iriaji, R Hidajat, ... 2021 7th International Conference on Electrical, Electronics and Information …, 2021 | 5 | 2021 |
Aplikasi visualisasi data sekolah di kabupaten Pasuruan jawa timur berbasis android A Pramono, BD Puspasari MATICS: Jurnal Ilmu Komputer dan Teknologi Informasi (Journal of Computer …, 2013 | 4 | 2013 |
Pengembangan Wahana Game Pendidikan Berbasis Qr-Code Sebagai Upaya Peningkatan Kualitas Wahana Di Wana Wisata Bedengan A Pramono, MN Wibisono, BD Puspasari, E Salamah CARADDE: Jurnal Pengabdian Kepada Masyarakat 4 (1), 53-62, 2021 | 3 | 2021 |
Aplikasi Pengenalan Huruf Alfabet Bagi Anak Usia Dini Menggunakan Metode Pengolahan Citra Berbasis Data Suara BD Puspasari JURNAL ELTEK 11 (1), 158-169, 2017 | 2 | 2017 |
Designing Interactive Multimedia Courses Using STEAM Education A Pramono, MI Wardhana, J Samodra, BD Puspasari KnE Social Sciences, 279-287, 2022 | 1 | 2022 |
Optimalisasi Kualitas Kader Di Sektor Ekonomi dan Kesehatan Menuju Desa Wisata Kesehatan A Alifatin, TL Handayani, N Aini, BD Puspasari Difusi Iptek 3 (1), 29-40, 2018 | 1 | 2018 |
Personal Learning Services and Immersive Learning in Art Design to Enhance Indonesian Education A Pramono, BD Puspasari KnE Social Sciences, 29–38-29–38, 2023 | | 2023 |
QR code Game Development as an Effort to Improve the Quality of Rides in the Bedengan Tourism Industry in Malang City A Pramono, MN Wibisono, BD Puspasari, E Salamah KnE Social Sciences, 194-200, 2021 | | 2021 |
Digitalization of Indonesian Culture: The 3-Dimentional Model of the “Patih” Character in Topeng Malang A Pramono, W Rahayuningtyas, AIH Ismail, BD Puspasari, RB Pratama, ... KnE Social Sciences, 2020 | | 2020 |
METODE PERGERAKAN GELOMBANG SINUS PADA KONSEP SHOOTER SCROLLING GAME 2 DIMENSI BERBASIS ANDROID A Pramono, BD Puspasari | | |