What we talk about when we talk about game aesthetics S Niedenthal Digital Games Research Association (DiGRA), London, UK (2009), 2009 | 148 | 2009 |
Lighting in digital game worlds: Effects on affect and play performance I Knez, S Niedenthal CyberPsychology & Behavior 11 (2), 129-137, 2008 | 91 | 2008 |
Dynamic lighting for tension in games MS El-Nasr, S Niedenthal, I Knez, P Almeida, J Zupko Game Studies 7 (1), 2007 | 74 | 2007 |
Assassin's creed: A multi-cultural read M Seif El-Nasr, M Al-Saati, S Niedenthal, D Milam Loading... 2 (3), 2008 | 70 | 2008 |
Patterns of obscurity: Gothic setting and light in Resident Evil 4 and Silent Hill 2 S Niedenthal Horror video games: Essays on the fusion of fear and play, 168-180, 2009 | 58 | 2009 |
Beyond smell-o-vision: Possibilities for smell-based digital media JK Olofsson, S Niedenthal, M Ehrndal, M Zakrzewska, A Wartel, ... Simulation & Gaming 48 (4), 455-479, 2017 | 42 | 2017 |
A handheld olfactory display for smell-enabled VR games S Niedenthal, P Lundén, M Ehrndal, JK Olofsson 2019 IEEE international symposium on olfaction and electronic nose (ISOEN), 1-4, 2019 | 35 | 2019 |
A graspable olfactory display for virtual reality S Niedenthal, W Fredborg, P Lundén, M Ehrndal, JK Olofsson International journal of human-computer studies 169, 102928, 2023 | 32 | 2023 |
“Glamourized houses”: Neutra, photography, and the Kaufmann house S Niedenthal Journal of Architectural Education 47 (2), 101-112, 1993 | 31 | 1993 |
Shadowplay: simulated illumination in game worlds S Niedenthal Peter Lang Publishing Group, 2007 | 27 | 2007 |
Skin games: Fragrant play, scented media and the stench of digital games S Niedenthal Eludamos: Journal for Computer Game Culture 6 (1), 101-131, 2012 | 21 | 2012 |
Complicated shadows: The aesthetic significance of simulated illumination in digital games S Niedenthal Blekinge Institute of Technology, 2008 | 21 | 2008 |
Opening the digital box for design work: supporting performative interactions, using inspirational materials and configuring of place P Ehn, T Binder, MA Eriksen, G Jacucci, K Kuutti, P Linde, G De Michelis, ... The disappearing computer: interaction design, system infrastructures and …, 2007 | 19 | 2007 |
Learning from the Cornell box S Niedenthal Leonardo 35 (3), 249-254, 2002 | 15 | 2002 |
Real-time sweetspot: The multiple meanings of game company playtests S Niedenthal Digital Games Research Association (DiGRA), Tokyo, Japan (2007), 2007 | 8 | 2007 |
A method for computerized olfactory assessment and training outside of laboratory or clinical settings S Niedenthal, J Nilsson, T Jernsäther, D Cuartielles, M Larsson, ... i-Perception 12 (3), 20416695211023953, 2021 | 6 | 2021 |
Color S Niedenthal The Routledge Companion to Video Game Studies, 67-73, 2014 | 3 | 2014 |
The sense of lighting inside game worlds. Myth and meaning in gameplay and game mechanics M Fernández, S Niedenthal, M Armenteros Mitgutsch, K., Huber, S.; Wagner, M, 57-69, 2013 | 3 | 2013 |
Indoor fireworks: The pleasures of digital game pyrotechnics S Niedenthal Eludamos: Journal for Computer Game Culture 4 (1), 69-83, 2010 | 3 | 2010 |
Sharing and Experiencing Hardware and Methods to Advance Smell, Taste, and Temperature Interfaces J Brooks, A Bahremand, P Lopes, C Spackman, J Amores Fernandez, ... Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023 | 2 | 2023 |