A review of mobile location-based games for learning across physical and virtual spaces. NM Avouris, N Yiannoutsou J. Univers. Comput. Sci. 18 (15), 2120-2142, 2012 | 286 | 2012 |
Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review S Timotheou, O Miliou, Y Dimitriadis, SV Sobrino, N Giannoutsou, ... Education and information technologies 28 (6), 6695-6726, 2023 | 153 | 2023 |
Reviewing computational thinking in compulsory education: State of play and practices from computing education S Bocconi, A Chioccariello, P Kampylis, V Dagienė, P Wastiau, ... Publications Office of the European Union, 2022 | 129 | 2022 |
" Playing with" museum exhibits: designing educational games mediated by mobile technology N Yiannoutsou, I Papadimitriou, V Komis, N Avouris Proceedings of the 8th international conference on interaction design and …, 2009 | 92 | 2009 |
Interdisciplinary insights for digital touch communication C Jewitt, S Price, K Leder Mackley, N Yiannoutsou, D Atkinson Springer Nature, 2020 | 81 | 2020 |
MuseumScrabble: Design of a mobile game for children’s interaction with a digitally augmented cultural space C Sintoris, A Stoica, I Papadimitriou, N Yiannoutsou, V Komis, N Avouris Social and organizational impacts of emerging mobile devices: Evaluating use …, 2012 | 77 | 2012 |
A survey on tools for end user authoring of mobile applications for cultural heritage C Fidas, C Sintoris, N Yiannoutsou, N Avouris 2015 6th International Conference on Information, Intelligence, Systems and …, 2015 | 47 | 2015 |
Conceptualising touch in VR S Price, C Jewitt, N Yiannoutsou Virtual Reality 25 (3), 863-877, 2021 | 44 | 2021 |
Μουσειακή μάθηση και εμπειρία στον 21ο αιώνα Ν Νικονάνου, Α Μπούνια, Α Φιλιππουπολίτη, Α Χουρμουζιάδη, ... | 43 | 2016 |
Mobile games in Museums: from learning through game play to learning through game design N Yiannoutsou, N Avouris ICOM Education 23, 79-86, 2012 | 41 | 2012 |
The making of meaning through dyadic haptic affective touch S Price, N Bianchi-Berthouze, C Jewitt, N Yiannoutsou, K Fotopoulou, ... ACM Transactions on Computer-Human Interaction 29 (3), 1-42, 2022 | 34 | 2022 |
Activity plan template: a mediating tool for supporting learning design with robotics N Yiannoutsou, S Nikitopoulou, C Kynigos, I Gueorguiev, JA Fernandez Robotics in Education: Research and Practices for Robotics in STEM Education …, 2017 | 34 | 2017 |
Design guidelines for location-based mobile games for learning C Ardito, C Sintoris, D Raptis, N Yiannoutsou, N Avouris, MF Costabile International conference on social applications for lifelong learning, 96-100, 2010 | 33 | 2010 |
Discovering the invisible city: Location-based games for learning in smart cities. C Sintoris, N Yiannoutsou, S Demetriou, NM Avouris IxD&A 16, 47-64, 2013 | 29 | 2013 |
Children challenging the design of half-baked games: Expressing values through the process of game modding C Kynigos, N Yiannoutsou International Journal of Child-Computer Interaction 17, 16-27, 2018 | 28 | 2018 |
Making the body tangible: Elementary geometry learning through VR S Price, N Yiannoutsou, Y Vezzoli Digital Experiences in Mathematics Education 6 (2), 213-232, 2020 | 25 | 2020 |
Making sense of digitally remediated touch in virtual reality experiences C Jewitt, D Chubinidze, S Price, N Yiannoutsou, N Barker Discourse, Context & Media 41, 100483, 2021 | 23 | 2021 |
Εκπαιδευτικές θεωρίες και μουσειακή μάθηση Α Φιλιππουπολίτη Μουσειακή μάθηση και εμπειρία στον 21ο αιώνα, 27-49, 2015 | 23 | 2015 |
Informing the design of a multisensory learning environment for elementary mathematics learning LF Cuturi, G Cappagli, N Yiannoutsou, S Price, M Gori Journal on Multimodal User Interfaces, 1-17, 2022 | 20 | 2022 |
Non visual virtual reality N Yiannoutsou, R Johnson, S Price Educational Technology & Society 24 (2), 151-163, 2021 | 19 | 2021 |