Older Adults’ Physical Activity and Exergames: A Systematic Review DL Kappen, P Mirza-Babaei, LE Nacke International Journal of Human–Computer Interaction 2 (1), 1-28, 2018 | 178 | 2018 |
The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications DL Kappen, LE Nacke Gamification 2013, 2013 | 167 | 2013 |
Defining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs RN Landers, GF Tondello, DL Kappen, AB Collmus, ED Mekler, LE Nacke International Journal of Human-Computer Studies 127, 81-94, 2019 | 139 | 2019 |
Heuristic evaluation for gameful design GF Tondello, DL Kappen, ED Mekler, M Ganaba, LE Nacke Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 99 | 2016 |
Water pitcher PM Doritty, DL Kappen, E D'Amario Jr US Patent App. 29/101,665, 1999 | 96 | 1999 |
Water pitcher R Coulson, I Gvozdek, DL Kappen US Patent App. 29/089,660, 2000 | 65 | 2000 |
Design Strategies for Gamified Physical Activity Applications for Older Adults DL Kappen, LE Nacke, KM Gerling, LE Tsotsos Proceedings of the Annual Hawaii International Conference on System Sciences …, 2016 | 62 | 2016 |
Gamification through the Application of Motivational Affordances for Physical Activity Technology DL Kappen, P Mirza-Babaei, LE Nacke Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2017 | 58 | 2017 |
Engaged by Boos and Cheers: The Effect of Co-located Game Audiences on Social Player Experience DL Kappen, P Mirza-Babaei, J Johannsmeier, D Buckstein, J Robb, ... Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 51 | 2014 |
Telephone handset MR Bloomberg, HE Ozolins, A Castagna, DL Kappen US Patent App. 29/154,402, 2004 | 46 | 2004 |
Gameful design heuristics: a gamification inspection tool GF Tondello, DL Kappen, M Ganaba, LE Nacke Human-Computer Interaction. Perspectives on Design: Thematic Area, HCI 2019 …, 2019 | 45 | 2019 |
Gamified and persuasive systems as behavior change agents for health and wellness DL Kappen, R Orji XRDS: Crossroads, The ACM Magazine for Students 24 (1), 52-55, 2017 | 42 | 2017 |
Gamification of Older Adults’ Physical Activity: An Eight-Week Study DL Kappen, P Mirza-Babaei, LE Nacke Proceedings of the Annual Hawaii International Conference on System Sciences-51, 2018 | 39 | 2018 |
How multidisciplinary is gamification research? Results from a scoping review N O'Donnell, DL Kappen, Z Fitz-Walter, S Deterding, LE Nacke, ... Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017 | 37 | 2017 |
EEG-based assessment of video and in-game learning RR Wehbe, DL Kappen, D Rojas, M Klauser, B Kapralos, LE Nacke CHI'13 Extended Abstracts on Human Factors in Computing Systems, 667-672, 2013 | 31 | 2013 |
Exploring social interaction in co-located multiplayer games DL Kappen, J Gregory, D Stepchenko, RR Wehbe, LE Nacke CHI'13 Extended Abstracts on Human Factors in Computing Systems, 1119-1124, 2013 | 20 | 2013 |
CLEVER: Gamification and enterprise knowledge learning D Elm, DL Kappen, GF Tondello, LE Nacke Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 17 | 2016 |
Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study DL Kappen, P Mirza-Babaei, LE Nacke Frontiers in Computer Science 2, 44, 2020 | 15 | 2020 |
Deconstructing ‘Gamified’Task-Management Applications DL Kappen, J Johannsmeier, LE Nacke Gamification 2013, 2013 | 15 | 2013 |
CLEVER: A trivia and strategy game for enterprise knowledge learning D Elm, GF Tondello, DL Kappen, M Ganaba, M Stocco, LE Nacke Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 13 | 2016 |