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Dennis L. Kappen
Dennis L. Kappen
PhD - Computer Science; Gamification Researcher, Consultant; Humber College, Toronto
在 humber.ca 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
Older Adults’ Physical Activity and Exergames: A Systematic Review
DL Kappen, P Mirza-Babaei, LE Nacke
International Journal of Human–Computer Interaction 2 (1), 1-28, 2018
1782018
The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications
DL Kappen, LE Nacke
Gamification 2013, 2013
1672013
Defining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs
RN Landers, GF Tondello, DL Kappen, AB Collmus, ED Mekler, LE Nacke
International Journal of Human-Computer Studies 127, 81-94, 2019
1392019
Heuristic evaluation for gameful design
GF Tondello, DL Kappen, ED Mekler, M Ganaba, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
992016
Water pitcher
PM Doritty, DL Kappen, E D'Amario Jr
US Patent App. 29/101,665, 1999
961999
Water pitcher
R Coulson, I Gvozdek, DL Kappen
US Patent App. 29/089,660, 2000
652000
Design Strategies for Gamified Physical Activity Applications for Older Adults
DL Kappen, LE Nacke, KM Gerling, LE Tsotsos
Proceedings of the Annual Hawaii International Conference on System Sciences …, 2016
622016
Gamification through the Application of Motivational Affordances for Physical Activity Technology
DL Kappen, P Mirza-Babaei, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2017
582017
Engaged by Boos and Cheers: The Effect of Co-located Game Audiences on Social Player Experience
DL Kappen, P Mirza-Babaei, J Johannsmeier, D Buckstein, J Robb, ...
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
512014
Telephone handset
MR Bloomberg, HE Ozolins, A Castagna, DL Kappen
US Patent App. 29/154,402, 2004
462004
Gameful design heuristics: a gamification inspection tool
GF Tondello, DL Kappen, M Ganaba, LE Nacke
Human-Computer Interaction. Perspectives on Design: Thematic Area, HCI 2019 …, 2019
452019
Gamified and persuasive systems as behavior change agents for health and wellness
DL Kappen, R Orji
XRDS: Crossroads, The ACM Magazine for Students 24 (1), 52-55, 2017
422017
Gamification of Older Adults’ Physical Activity: An Eight-Week Study
DL Kappen, P Mirza-Babaei, LE Nacke
Proceedings of the Annual Hawaii International Conference on System Sciences-51, 2018
392018
How multidisciplinary is gamification research? Results from a scoping review
N O'Donnell, DL Kappen, Z Fitz-Walter, S Deterding, LE Nacke, ...
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
372017
EEG-based assessment of video and in-game learning
RR Wehbe, DL Kappen, D Rojas, M Klauser, B Kapralos, LE Nacke
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 667-672, 2013
312013
Exploring social interaction in co-located multiplayer games
DL Kappen, J Gregory, D Stepchenko, RR Wehbe, LE Nacke
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 1119-1124, 2013
202013
CLEVER: Gamification and enterprise knowledge learning
D Elm, DL Kappen, GF Tondello, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
172016
Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study
DL Kappen, P Mirza-Babaei, LE Nacke
Frontiers in Computer Science 2, 44, 2020
152020
Deconstructing ‘Gamified’Task-Management Applications
DL Kappen, J Johannsmeier, LE Nacke
Gamification 2013, 2013
152013
CLEVER: A trivia and strategy game for enterprise knowledge learning
D Elm, GF Tondello, DL Kappen, M Ganaba, M Stocco, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
132016
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