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Davide Calandra
Davide Calandra
Politecnico di Torino - Department of Control and Computer Engineering (DAUIN)
在 polito.it 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place
D Calandra, F Lamberti, M Migliorini
2019 IEEE 9th International Conference on Consumer Electronics (ICCE-Berlin …, 2019
352019
An evaluation testbed for locomotion in virtual reality
A Cannavò, D Calandra, FG Pratticò, V Gatteschi, F Lamberti
IEEE Transactions on Visualization and Computer Graphics 27 (3), 1871-1889, 2020
292020
A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes
D Calandra, FG Pratticò, M Migliorini, V Verda, F Lamberti
Proc. 16th International Conference on Computer Graphics Theory and …, 2021
242021
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders
D Calandra, F De Lorenzis, A Cannavò, F Lamberti
Virtual Reality 27 (2), 985-1012, 2023
202023
Improving AR-powered remote assistance: a new approach aimed to foster operator’s autonomy and optimize the use of skilled resources
D Calandra, A Cannavò, F Lamberti
The International Journal of Advanced Manufacturing Technology 114 (9), 3147 …, 2021
202021
Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality.
D Calandra, M Billi, F Lamberti, A Sanna, R Borchiellini
Eurographics (short papers), 53-56, 2018
172018
Digital twin-and extended reality-based telepresence for collaborative robot programming in the 6G perspective
D Calandra, FG Pratticò, A Cannavò, C Casetti, F Lamberti
Digital Communications and Networks 10 (2), 315-327, 2024
132024
Comparing technologies for conveying emotions through realistic avatars in virtual reality‐based metaverse experiences
A Visconti, D Calandra, F Lamberti
Computer Animation and Virtual Worlds 34 (3-4), e2188, 2023
122023
Assessing the user experience of consumer haptic devices for simulation-based virtual reality
FG Pratticò, D Calandra, M Piviotti, F Lamberti
2021 IEEE 11th International Conference on Consumer Electronics (ICCE-Berlin …, 2021
112021
Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training
FG Pratticò, F De Lorenzis, D Calandra, A Cannavò, F Lamberti
Applied Sciences 11 (16), 7527, 2021
112021
Robotquest: A robotic game based on projected mixed reality and proximity interaction
F Lamberti, D Calandra, F Bazzano, FG Prattico, DM Destefanis
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018
92018
Evaluating the suitability of several AR devices and tools for industrial applications
E Battegazzorre, D Calandra, F Strada, A Bottino, F Lamberti
International conference on augmented reality, virtual reality and computer …, 2020
82020
Robotic gaming and user interaction: Impact of autonomous behaviors and emotional features
F Lamberti, FG Pratticò, D Calandra, G Piumatti, F Bazzano, TRK Villani
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018
82018
Evaluating consumer interaction interfaces for 3D sketching in virtual reality
A Cannavò, D Calandra, A Kehoe, F Lamberti
International Conference on ArtsIT, Interactivity and Game Creation, 291-306, 2020
72020
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks
D Calandra, FG Pratticò, A Cannavò, L Micelli, F Lamberti
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1403-1404, 2019
72019
Automatic Recognition of Sport Events from Spatio-temporal Data: An Application for Virtual Reality-based Training in Basketball.
A Cannavò, D Calandra, G Basilicò, F Lamberti
VISIGRAPP (1: GRAPP), 310-316, 2019
52019
Comparison of hands-free speech-based navigation techniques for virtual reality training
D Calandra, FG Pratticò, F Lamberti
2022 IEEE 21st Mediterranean Electrotechnical Conference (MELECON), 85-90, 2022
42022
Artificial Reality: Immersive But Factually Dishonest AR Experience
MH Lu, D Calandra, R Thawonmas
IEEE Consumer Electronics Magazine, 2022
22022
A breakdown study of a mockup-based consumer haptic setup for virtual reality
FG Pratticò, A Cannavò, D Calandra, F Lamberti
IEEE Consumer Electronics Magazine 12 (5), 76-90, 2022
22022
Impact of AI and digital twins on IIoT
B Han, B Richerzhagen, H Schotten, D Calandra, F Lamberti
Intelligent Edge-Embedded Technologies for Digitising Industry, 195-205, 2022
22022
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