Current practices, challenges, and design implications for collaborative ar/vr application development V Krauß, A Boden, L Oppermann, R Reiners Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 93 | 2021 |
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp AM Von der Pütten, J Klatt, S Ten Broeke, R McCall, NC Krämer, R Wetzel, ... Interacting with computers 24 (4), 317-325, 2012 | 87 | 2012 |
The multimedia challenges raised by pervasive games M Capra, M Radenkovic, S Benford, L Oppermann, A Drozd, M Flintham Proceedings of the 13th annual ACM international conference on Multimedia, 89-95, 2005 | 76 | 2005 |
Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content R Wetzel, L Blum, L Oppermann Proceedings of the international conference on the foundations of digital …, 2012 | 67 | 2012 |
Ubikequitous computing: designing interactive experiences for cyclists D Rowland, M Flintham, L Oppermann, J Marshall, A Chamberlain, ... Proceedings of the 11th international conference on human-computer …, 2009 | 66 | 2009 |
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games L Blum, R Wetzel, R McCall, L Oppermann, W Broll Proceedings of the designing interactive systems conference, 711-720, 2012 | 61 | 2012 |
Designing cross media games I Lindt, J Ohlenburg, U Pankoke-Babatz, S Ghellal, L Oppermann, ... 2nd International Workshop on Gaming Applications in Pervasive Computing …, 2005 | 55 | 2005 |
Designing mobile augmented reality games R Wetzel, L Blum, W Broll, L Oppermann Handbook of augmented reality, 513-539, 2011 | 47 | 2011 |
Playing on AREEF: evaluation of an underwater augmented reality game for kids L Oppermann, L Blum, M Shekow Proceedings of the 18th international conference on human-computer …, 2016 | 42 | 2016 |
There’s more than one metaverse F Buchholz, L Oppermann, W Prinz i-com 21 (3), 313-324, 2022 | 38 | 2022 |
Tango vs. HoloLens: A comparison of collaborative indoor AR visualisations using hand-held and hands-free devices U Riedlinger, L Oppermann, W Prinz Multimodal Technologies and Interaction 3 (2), 23, 2019 | 36 | 2019 |
Areef multi-player underwater augmented reality experience L Oppermann, L Blum, JY Lee, JH Seo 2013 IEEE International games innovation conference (IGIC), 199-202, 2013 | 34 | 2013 |
Extending authoring tools for location-aware applications with an infrastructure visualization layer L Oppermann, G Broll, M Capra, S Benford UbiComp 2006: Ubiquitous Computing: 8th International Conference, UbiComp …, 2006 | 34 | 2006 |
Mobile location-based gaming V Paelke, L Oppermann, C Reimann Map-based Mobile Services: Design, Interaction and Usability, 310-334, 2008 | 27 | 2008 |
Socio-technical Challenges in the Digital Gap between Building Information Modeling and Industry 4.0. P de Lange, B Bähre, C Finetti-Imhof, R Klamma, A Koch, L Oppermann STPIS@ CAiSE, 33-46, 2017 | 26 | 2017 |
3d-registered interaction-surfaces in augmented reality space C Geiger, L Oppermann, C Reimann 2003 IEEE International Augmented Reality Toolkit Workshop, 5-13, 2003 | 26 | 2003 |
Beyond HCI and CSCW: Challenges and useful practices towards a human-centred vision of AI and IA L Oppermann, A Boden, B Hofmann, W Prinz, S Decker Proceedings of the Halfway to the Future Symposium 2019, 1-5, 2019 | 23 | 2019 |
Tidy city: a location-based game for city exploration based on user-created content R Wetzel, L Blum, F Feng, L Oppermann, M Straeubig Oldenbourg Verlag, 2011 | 20 | 2011 |
Locating experience: touring a pervasive performance A Chamberlain, L Oppermann, M Flintham, S Benford, P Tolmie, M Adams, ... Personal and Ubiquitous Computing 15, 717-730, 2011 | 19 | 2011 |
Mobile cross-media visualisations made from building information modelling data L Oppermann, M Shekow, D Bicer Proceedings of the 18th International Conference on Human-Computer …, 2016 | 18 | 2016 |