Transatlantic touch: A study of haptic collaboration over long distance J Kim, H Kim, BK Tay, M Muniyandi, MA Srinivasan, J Jordan, ... Presence: Teleoperators & Virtual Environments 13 (3), 328-337, 2004 | 186 | 2004 |
Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education–The Life Cycle Assessment (LCA) game S Perini, R Luglietti, M Margoudi, M Oliveira, M Taisch Computers in Industry 102, 40-49, 2018 | 93 | 2018 |
What online gamers really think of the Internet? M Oliveira, T Henderson Proceedings of the 2nd workshop on Network and system support for games, 185-193, 2003 | 84 | 2003 |
Networked Graphics A Steed, MF Oliveira Morgan Kaufmann, 2010 | 82* | 2010 |
Networked graphics: building networked games and virtual environments A Steed, MF Oliveira Elsevier, 2009 | 82 | 2009 |
Privacy challenges for process mining in human-centered industrial environments F Mannhardt, SA Petersen, MF Oliveira 2018 14th International Conference on Intelligent Environments (IE), 64-71, 2018 | 74 | 2018 |
Component framework infrastructure for virtual environments M Oliveira, J Crowcroft, M Slater Proceedings of the third international conference on Collaborative virtual …, 2000 | 50 | 2000 |
Using serious games for cognitive disabilities RM Tomé, JM Pereira, M Oliveira International Conference on Serious Games Development and Applications, 34-47, 2014 | 49 | 2014 |
An innovative design approach to build virtual environment systems M Oliveira, J Crowcroft, M Slater Proceedings of the workshop on Virtual environments 2003, 143-151, 2003 | 44 | 2003 |
Router level filtering for receiver interest delivery. MM Oliveira, J Crowcroft, C Diot Networked Group Communication, 141-150, 2000 | 41 | 2000 |
Nose Heat: Exploring Stress-induced Nasal Thermal Variability through Mobile Thermal Imaging Y Cho, N Bianchi-Berthouze, M Oliveira, C Holloway, S Julier 2019 8th International Conference on Affective Computing and Intelligent …, 2019 | 38 | 2019 |
Artificial intelligence and personalization opportunities for serious games A Brisson, G Pereira, R Prada, A Paiva, S Louchart, N Suttie, T Lim, ... Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012 | 38 | 2012 |
Training Advanced Skills for Sustainable Manufacturing: A Digital Serious Game S Perini, R Luglietti, M Margoudi, M Oliveira, M Taisch Procedia Manufacturing 11, 1536-1543, 2017 | 37 | 2017 |
Collaboration in a mediated haptic environment J Jordan, J Mortensen, M Oliveira, M Slater, BK Tay, J Kim, MA Srinivasan The 5th Annual International Workshop on Presence, 2002 | 37 | 2002 |
A Taxonomy for Combining Activity Recognition and Process Discovery in Industrial Environments F Mannhardt, R Bovo, MF Oliveira, S Julier International Conference on Intelligent Data Engineering and Automated …, 2018 | 32 | 2018 |
Current skills gap in manufacturing: towards a new skills framework for factories of the future A Skevi, H Szigeti, S Perini, M Oliveira, M Taisch, D Kiritsis IFIP International Conference on Advances in Production Management Systems …, 2014 | 30 | 2014 |
Human-Centered Manufacturing Challenges Affecting European Industry 4.0 Enabling Technologies M Oliveira, E Arica, M Pinzone, P Fantini, M Taisch International Conference on Human-Computer Interaction, 507-517, 2019 | 28 | 2019 |
A trust and privacy framework for smart manufacturing environments F Mannhardt, SA Petersen, MF Oliveira Journal of Ambient Intelligence and Smart Environments 11 (3), 201-219, 2019 | 26 | 2019 |
Serious games development and applications M Ma, MF Oliveira, JB Hauge 5th International Conference, SGDA, 2014 | 24* | 2014 |
Components for distributed virtual environments M Oliveira, J Crowcroft, M Slater Presence: Teleoperators & Virtual Environments 10 (1), 51-61, 2001 | 24 | 2001 |