Using presence questionnaires in virtual reality V Schwind, P Knierim, N Haas, N Henze Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019 | 390 | 2019 |
Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands P Knierim, V Schwind, AM Feit, F Nieuwenhuizen, N Henze 2018 CHI Conference on Human Factors in Computing Systems, 2018 | 191 | 2018 |
The effect of offset correction and cursor on mid-air pointing in real and virtual environments S Mayer, V Schwind, R Schweigert, N Henze Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 118 | 2018 |
“These are not my hands!”: Effect of Gender on the Perception of Avatar Hands in Virtual Reality V Schwind, P Knierim, C Tasci, P Franczak, N Haas, N Henze Proceedings of the 2017 Conference on Human Factors in Computing Systems …, 2017 | 116 | 2017 |
Avoiding the uncanny valley in virtual character design V Schwind, K Wolf, N Henze interactions 25 (5), 45-49, 2018 | 114 | 2018 |
Tactile drones-providing immersive tactile feedback in virtual reality through quadcopters P Knierim, T Kosch, V Schwind, M Funk, F Kiss, S Schneegass, N Henze Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017 | 102 | 2017 |
“Where’s Pinky?”: The Effects of a Reduced Number of Fingers in Virtual Reality V Schwind, P Knierim, L Chuang, N Henze CHI PLAY '17 Proceedings of the Annual Symposium on Computer-Human …, 2017 | 81 | 2017 |
Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation V Schwind, K Leicht, S Jäger, K Wolf, N Henze International Journal of Human-Computer Studies 111, 49-61, 2018 | 79 | 2018 |
Online, vr, ar, lab, and in-situ: Comparison of research methods to evaluate smart artifacts A Voit, S Mayer, V Schwind, N Henze Proceedings of the 2019 chi conference on human factors in computing systems …, 2019 | 78 | 2019 |
Flexing muscles in virtual reality: effects of avatars' muscular appearance on physical performance M Kocur, M Kloss, V Schwind, C Wolff, N Henze Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 71 | 2020 |
Eyepointing: A gaze-based selection technique R Schweigert, V Schwind, S Mayer Proceedings of Mensch und Computer 2019, 719-723, 2019 | 67 | 2019 |
Touch with Foreign Hands: The Effect of Virtual Hand Appearance on Visual-Haptic Integration V Schwind, L Lin, M Di, S Jörg, J Hillis Symposium of Applied Perception 2018, 2018 | 66 | 2018 |
Virtual reality on the go? a study on social acceptance of vr glasses V Schwind, J Reinhardt, R Rzayev, N Henze, K Wolf Proceedings of the 20th international conference on human-computer …, 2018 | 58 | 2018 |
Physiological and perceptual responses to athletic avatars while cycling in virtual reality M Kocur, F Habler, V Schwind, PW Woźniak, C Wolff, N Henze Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021 | 52 | 2021 |
The effects of self-and external perception of avatars on cognitive task performance in virtual reality M Kocur, P Schauhuber, V Schwind, C Wolff, N Henze Proceedings of the 26th ACM Symposium on Virtual Reality Software and …, 2020 | 44 | 2020 |
Up to the finger tip: The effect of avatars on mid-air pointing accuracy in virtual reality V Schwind, S Mayer, A Comeau-Vermeersch, R Schweigert, N Henze Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018 | 44 | 2018 |
Improving humans' ability to interpret deictic gestures in virtual reality S Mayer, J Reinhardt, R Schweigert, B Jelke, V Schwind, K Wolf, N Henze Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 41 | 2020 |
Effects of smart virtual assistants' gender and language F Habler, V Schwind, N Henze Proceedings of Mensch und Computer 2019, 469-473, 2019 | 39 | 2019 |
Effects of position and alignment of notifications on ar glasses during social interaction R Rzayev, S Korbely, M Maul, A Schark, V Schwind, N Henze Proceedings of the 11th Nordic conference on human-computer interaction …, 2020 | 35 | 2020 |
The impact of missing fingers in virtual reality M Kocur, S Graf, V Schwind Proceedings of the 26th ACM Symposium on Virtual Reality Software and …, 2020 | 31 | 2020 |