Media Pendukung Pembelajaran Rumah Adat Indonesia Menggunakan Augmented Reality A Pramono Jurnal Eltek 11 (1), 122-130, 2013 | 82 | 2013 |
Character Thematic Education Game" AK@ R" of Society Themes for Children with Malang-Indonesian Visualize. A Pramono, BD Puspasari, NS Dhanti International Journal of Instruction 14 (2), 179-196, 2021 | 36 | 2021 |
Implementation K-means clustering method in job recommendation system BD Puspasari, LL Damayanti, A Pramono, AK Darmawan 2021 7th International Conference on Electrical, Electronics and Information …, 2021 | 16 | 2021 |
First aid instructional media using Android platform A Pramono, S Kom, BD Puspasari 2017 4th International Conference on Computer Applications and Information …, 2017 | 13 | 2017 |
Development educational material topeng Malang with the augmented reality for supporting character A Pramono, W Rahayuningtyas, BD Puspasari, AIH Ismail KnE Social Sciences, 631–639-631–639, 2020 | 11 | 2020 |
Visual style transformation of wayang topeng malang as urban toy design inspiration DR Novica, A Pramono, J Samodra, MI Wardhana, IK Hidayat International Journal of Innovation, Creativity and Change 10 (10), 135-146, 2020 | 11 | 2020 |
E-counseling for handling the selection majors problem for senior high school students in web-based using backward chaining method BD Puspasari, HA Ardani, P Stephanus, A Pramono Asian Journal of Behavioural Sciences 1 (1), 33-42, 2019 | 11 | 2019 |
Algoritma pathfinding a* pada game RPG Tanaman Higienis A Pramono JEPIN (Jurnal Edukasi dan Penelitian Informatika) 1 (2), 76-80, 2015 | 10 | 2015 |
Augmented Reality character Topeng Malang Dewi as an effort to improve the quality of student learning media MH Eriza, A Pramono, DR Novica KnE Social Sciences, 258–265-258–265, 2021 | 9 | 2021 |
Markerless mobile augmented reality (mar) development of wayang krucil figures as an effort to increase knowledge and character learning A Pramono, MI Wardhana, W Rahayuningtyas, I Iriaji, R Hidajat, ... 2021 7th International Conference on Electrical, Electronics and Information …, 2021 | 5 | 2021 |
The design of Bali Island tourism animation as a media for promotion of tourism RB Pratama, A Pramono, J Samudro KnE Social Sciences, 427–433-427–433, 2020 | 5 | 2020 |
Kreasi Seni Patung Bertema Figur Wayang ‘Punokawan’Sebagai Penguat Karakter Pada Desa Wisata Selorejo, Dau Malang MIW Ponimin, T Ahmad, H Nur, P Andy Jurnal Karinov 3 (3), 164-173, 2020 | 5 | 2020 |
‘Punakawan’Local Character as a Creativity Idea In Designing Visual Communication S Pujiyanto, A Pramono Asian J. Soc. Sci. Humanit. Vol 6, 3, 2017 | 5 | 2017 |
Transformationof Mask Function From Ritual To Performance Art During Indianization Era in Indonesia R Hidajat, A Tarmizi, B Azizan, A Pramono Asian Journal of Social Sciences, Arts and Humanities 8, 1-6, 2019 | 4 | 2019 |
Improved asset design for educational asynchronous games@ KAR with visual concept of Malang city A Pramono KnE Social Sciences, 435–443-435–443, 2019 | 4 | 2019 |
Aplikasi visualisasi data sekolah di kabupaten Pasuruan jawa timur berbasis android A Pramono, BD Puspasari MATICS: Jurnal Ilmu Komputer dan Teknologi Informasi (Journal of Computer …, 2013 | 4 | 2013 |
Perancangan arca 3D sebagai karakter Augmented Reality (AR) dalam meningkatkan minat sejarah masyarakat DF Pirmansyah, A Pramono Jurnal Inovasi dan Teknologi Pembelajaran 8 (3), 266-276, 2021 | 3 | 2021 |
Pengembangan Wahana Game Pendidikan Berbasis Qr-Code Sebagai Upaya Peningkatan Kualitas Wahana Di Wana Wisata Bedengan A Pramono, MN Wibisono, BD Puspasari, E Salamah CARADDE: Jurnal Pengabdian Kepada Masyarakat 4 (1), 53-62, 2021 | 3 | 2021 |
Developing Digital Storytelling of Wayang Topeng Malang As Platform for Cultural Literacy for Students W Rahayuningtyas, A Pramono, S Sumarwahyudi, M Istiar KnE Social Sciences, 387–393-387–393, 2021 | 3 | 2021 |
DESAIN TEMATIK GAME EDUKASI UNTUK PENINGKATAN NILAI KEPEDULIAN DAN KETEKUNAN PADA KARAKTER ANAK DENGAN MODEL ASINKRON A Pramono, P Pujiyanto, AR Arimbawa Art Education & Cultural Studies 4 (1), 48-55, 2019 | 3 | 2019 |