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Melanie Swalwell
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引用次数
引用次数
年份
Movement and kinaesthetic responsiveness: A neglected pleasure
M Swalwell
The pleasures of computer gaming: Essays on cultural history, theory and …, 2008
97*2008
The Remembering and the Forgetting of Early Digital Games: From Novelty to Detritus and Back Again
M Swalwell
Journal of Visual Culture 6 (2), 255-273, 2007
712007
Towards the preservation of local computer game software: Challenges, strategies, reflections
M Swalwell
Convergence 15 (3), 263-279, 2009
652009
The Early Micro User: Games writing, hardware hacking, and the will to mod
M Swalwell
Proceedings of Nordic DiGRA 2012 Conference, 2012
522012
Retro‐Computing Community Sites and the Museum
H Stuckey, M Swalwell
Handbook of digital games, 523-547, 2014
392014
Multi-Player Computer Gaming: ‘Better than playing (PC Games) with yourself’
M Swalwell
Reconstruction 6 (1), 2006
392006
Fans and Videogames
M Swalwell, H Stuckey, A Ndalianis
Taylor & Francis, 2017
362017
Moving on from the Original Experience: Games history, preservation, and presentation
M Swalwell
Digital Games Research Association, 2013
352013
Homebrew gaming and the beginnings of vernacular digitality
M Swalwell
MIT Press, 2021
322021
The popular memory archive: Collecting and exhibiting player culture from the 1980s
H Stuckey, M Swalwell, A Ndalianis
Making the History of Computing Relevant: IFIP WG 9.7 International …, 2013
322013
Questions about the Usefulness of Microcomputers in 1980s Australia
M Swalwell
Media International Australia 143 (1), 63-77, 2012
312012
1980s Home coding: The art of amateur programming
M Swalwell
Aotearoa Digital Arts New Media Reader, 192-201, 2008
31*2008
Remembering & exhibiting games past: The popular memory archive
H Stuckey, M Swalwell, A Ndalianis, D De Vries
Transactions of the Digital Games Research Association 2 (1), 2015
272015
Moving on from the original experience: Philosophies of preservation and dis/play in game history
M Swalwell
Fans and Videogames, 213-233, 2017
202017
Game History and the Case of ‘Malzak’: Theorizing the Manufacture of ‘local Product’ in 1980s New Zealand
M Swalwell, M Davidson
Locating Emerging Media, 2015
20*2015
Remembrance of games past: the popular memory archive
H Stuckey, M Swalwell, A Ndalianis, D De Vries
Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013
172013
What retrogamers can teach the museum
H Stuckey, N Richardson, M Swalwell, D De Vries
MWA2015: Museums and the Web Asia, 523-47, 2015
152015
Game History and the Local
M Swalwell
142021
Hobbyist computing in 1980s New Zealand: Games and the popular reception of microcomputers
M Swalwell
Return to Tomorrow: 50 years of computing in New Zealand, 157-169, 2010
142010
Castoffs from the Golden Age
M Swalwell, E Loyer
112006
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