See no evil, hear no evil, speak no evil: How collegiate players define, experience and cope with toxicity S Türkay, J Formosa, S Adinolf, R Cuthbert, R Altizer Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020 | 101 | 2020 |
Examining'RPG elements': Systems of character progression. JP Zagal, R Altizer FDG, 2014 | 43 | 2014 |
Handbook of research on serious games for educational applications R Zheng, MK Gardner IGI Global, 2016 | 39 | 2016 |
Feasibility and acceptability of a game-based symptom-reporting app for children with cancer: perspectives of children and parents LA Linder, AR Newman, K Stegenga, YS Chiu, SE Wawrzynski, H Kramer, ... Supportive Care in Cancer 29, 301-310, 2021 | 34 | 2021 |
Targeting cognitive control deficits with neuroplasticity-based computerized cognitive remediation in patients with geriatric major depression: a randomized, double-blind … SS Morimoto, RA Altizer, FM Gunning, W Hu, J Liu, SE Cote, J Nitis, ... The American Journal of Geriatric Psychiatry 28 (9), 971-980, 2020 | 34 | 2020 |
Entertainment arts and engineering (or how to fast track a new interdisciplinary program) R Kessler, M Van Langeveld, R Altizer ACM SIGCSE Bulletin 41 (1), 539-543, 2009 | 29 | 2009 |
Designing inside the box or pitching practices in industry and education R Altizer, JP Zagal Proceedings of DiGRA 2014 Conference, 2014 | 28 | 2014 |
The intersection of video games and patient empowerment: case study of a real world application C Caldwell, C Bruggers, R Altizer, G Bulaj, T D'Ambrosio, R Kessler, ... Proceedings of the 9th Australasian conference on interactive entertainment …, 2013 | 27 | 2013 |
Patient-empowerment interactive technologies CS Bruggers, RA Altizer, RR Kessler, CB Caldwell, K Coppersmith, ... Science translational medicine 4 (152), 152ps16-152ps16, 2012 | 26 | 2012 |
Design box case study: facilitating interdisciplinary collaboration and participatory design in game developm R Altizer Jr, JP Zagal, E Johnson, B Wong, R Anderson, J Botkin, ... Extended abstracts publication of the annual symposium on computer-human …, 2017 | 23 | 2017 |
The use of a game-based decision aid to educate pregnant women about prenatal screening: a randomized controlled study E Rothwell, E Johnson, B Wong, NC Rose, G Latendresse, R Altizer, ... American journal of perinatology 36 (03), 322-328, 2019 | 18 | 2019 |
Leveraging shared control to empower people with tetraplegia to participate in extreme sports A Alsaleem, R Imburgia, M Godinez, A Merryweather, R Altizer, T Denning, ... Proceedings of the 21st International ACM SIGACCESS Conference on Computers …, 2019 | 17 | 2019 |
Symptoms and daily experiences reported by children with cancer using a game-based app LA Linder, A Newman, KMB Carney, S Wawrzynski, K Stegenga, YS Chiu, ... Journal of pediatric nursing 65, 33-43, 2022 | 14 | 2022 |
Toward a framework for developing virtual reality skills training in human services MJ Davis, JA Raines, CL Benson, CH McDonald, RA Altizer Journal of Technology in Human Services 39 (3), 295-313, 2021 | 14 | 2021 |
Avatar, Assembled J Banks New York: Peter Lang, 2018 | 14 | 2018 |
Towards designing agent based virtual reality applications for cybersecurity training S Adinolf, P Wyeth, R Brown, R Altizer Proceedings of the 31st Australian Conference on Human-Computer-Interaction …, 2019 | 10 | 2019 |
A collaboration between game developers and rehabilitation researchers to develop a web-based app for persons with physical disabilities: case study AL Terrill, JJ MacKenzie, M Reblin, J Einerson, J Ferraro, R Altizer JMIR rehabilitation and assistive technologies 6 (2), e13511, 2019 | 9 | 2019 |
Choreografish: co-designing a choreography-based therapeutic virtual reality system with youth who have autism spectrum advantages R Altizer Jr, E Handman, G Bayles, J Jackman, K Cheng, S Ritchie, ... Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 8 | 2018 |
Disease therapy game technology GW Bulaj, CS Bruggers, RA Altizer, RR Kessler, CB Caldwell, ... US Patent 9,569,562, 2017 | 8 | 2017 |
Dino Lab: Designing and developing an educational game for critical thinking KR Butcher, M Runburg, R Altizer Research Anthology on Developing Critical Thinking Skills in Students, 395-428, 2021 | 6 | 2021 |