Quantifying skype user satisfaction KT Chen, CY Huang, P Huang, CL Lei ACM SIGCOMM Computer Communication Review 36 (4), 399-410, 2006 | 385 | 2006 |
GamingAnywhere: An open cloud gaming system CY Huang, CH Hsu, YC Chang, KT Chen Proceedings of the 4th ACM multimedia systems conference, 36-47, 2013 | 333 | 2013 |
Game traffic analysis: An MMORPG perspective KT Chen, P Huang, CY Huang, CL Lei Proceedings of the international workshop on Network and operating systems …, 2005 | 305 | 2005 |
Fixation prediction for 360 video streaming in head-mounted virtual reality CL Fan, J Lee, WC Lo, CY Huang, KT Chen, CH Hsu Proceedings of the 27th workshop on network and operating systems support …, 2017 | 280 | 2017 |
A crowdsourceable QoE evaluation framework for multimedia content KT Chen, CC Wu, YC Chang, CL Lei Proceedings of the 17th ACM international conference on Multimedia, 491-500, 2009 | 258 | 2009 |
360 video viewing dataset in head-mounted virtual reality WC Lo, CL Fan, J Lee, CY Huang, KT Chen, CH Hsu Proceedings of the 8th ACM on Multimedia Systems Conference, 211-216, 2017 | 255 | 2017 |
Measuring the latency of cloud gaming systems KT Chen, YC Chang, PH Tseng, CY Huang, CL Lei Proceedings of the 19th ACM international conference on Multimedia, 1269-1272, 2011 | 248 | 2011 |
On the quality of service of cloud gaming systems KT Chen, YC Chang, HJ Hsu, DY Chen, CY Huang, CH Hsu IEEE Transactions on Multimedia 16 (2), 480-495, 2013 | 220 | 2013 |
A survey on cloud gaming: Future of computer games W Cai, R Shea, CY Huang, KT Chen, J Liu, VCM Leung, CH Hsu IEEE Access 4, 7605-7620, 2016 | 213 | 2016 |
Synthesizing electronic health records using improved generative adversarial networks MK Baowaly, CC Lin, CL Liu, KT Chen Journal of the American Medical Informatics Association 26 (3), 228-241, 2019 | 202 | 2019 |
How sensitive are online gamers to network quality? KT Chen, P Huang, CL Lei Communications of the ACM 49 (11), 34-38, 2006 | 201 | 2006 |
GamingAnywhere: The first open source cloud gaming system CY Huang, KT Chen, DY Chen, HJ Hsu, CH Hsu ACM Transactions on Multimedia Computing, Communications, and Applications …, 2014 | 186 | 2014 |
Oneclick: A framework for measuring network quality of experience KT Chen, CC Tu, WC Xiao IEEE INFOCOM 2009, 702-710, 2009 | 185 | 2009 |
Quadrant of euphoria: a crowdsourcing platform for QoE assessment KT Chen, CJ Chang, CC Wu, YC Chang, CL Lei IEEE Network 24 (2), 28-35, 2010 | 166 | 2010 |
Are all games equally cloud-gaming-friendly? An electromyographic approach YT Lee, KT Chen, HI Su, CL Lei 2012 11th Annual Workshop on Network and Systems Support for Games (NetGames …, 2012 | 156 | 2012 |
Placing virtual machines to optimize cloud gaming experience HJ Hong, DY Chen, CY Huang, KT Chen, CH Hsu IEEE Transactions on Cloud Computing 3 (1), 42-53, 2014 | 152 | 2014 |
Detection of MMORPG bots based on behavior analysis R Thawonmas, Y Kashifuji, KT Chen Proceedings of the 2008 International Conference on Advances in Computer …, 2008 | 152 | 2008 |
What do stroke patients look for in game-based rehabilitation: a survey study YX Hung, PC Huang, KT Chen, WC Chu Medicine 95 (11), e3032, 2016 | 142 | 2016 |
Identifying MMORPG bots: A traffic analysis approach KT Chen, JW Jiang, P Huang, HH Chu, CL Lei, WC Chen Proceedings of the 2006 ACM SIGCHI international conference on Advances in …, 2006 | 142 | 2006 |
Fighting phishing with discriminative keypoint features KT Chen, JY Chen, CR Huang, CS Chen IEEE Internet Computing 13 (3), 56-63, 2009 | 141 | 2009 |