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Ali Soyoof Jahromi
Ali Soyoof Jahromi
University of Macau
在 um.edu.mo 的电子邮件经过验证
标题
引用次数
引用次数
年份
Informal digital learning of English (IDLE): A scoping review of what has been done and a look towards what is to come
A Soyoof, BL Reynolds, B Vazquez-Calvo, K McLay
Computer Assisted Language Learning 36 (4), 608-640, 2023
902023
Iranian EFL students’ perception of willingness to communicate in an extramural digital context
A Soyoof
Interactive Learning Environments 31 (9), 5922-5939, 2023
402023
A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play
A Soyoof, BL Reynolds, R Shadiev, B Vazquez-Calvo
Computer Assisted Language Learning 37 (1-2), 27-60, 2024
382024
Pastoral care in doctoral education: A collaborative autoethnography of belonging and academic identity
D Hradsky, A Soyoof, S Zeng, EM Foomani, CL Ngo, JL Maestre, ...
International Journal of Doctoral Studies 17, 1-23, 2022
342022
Video game: A way to reduce inhibition and enhance language achievement
A Soyoof, M Jokar
Procedia-Social and Behavioral Sciences 98, 1850-1858, 2014
262014
The effects of learners’ brain hemisphericity on their degree of vocabulary retention: A case study of Iranian high school students
A Soyoof, M Jokar, MA Razavizadegan, E Morovat
Procedia-Social and Behavioral Sciences 98, 1844-1849, 2014
252014
Feedback as a space for academic social practice in doctoral writing groups
D Chakraborty, A Soyoof, M Moharami, AD Utami, S Zeng, N Cong-Lem, ...
Educational and Developmental Psychologist 38 (2), 238-248, 2021
242021
The influence of written corrective feedback on two Iranian learners’ grammatical accuracy
M Jokar, A Soyoof
Procedia-Social and Behavioral Sciences 98, 799-805, 2014
212014
Video games: The interface between language learning and storytelling
F Parsayi, A Soyoof
Int. J. of Pedagogies & Learning 13 (2), 103-118, 2018
202018
The impact of video game intervention on reducing stress and enhancing language achievement and communication skills
A Soyoof, KF McLay
International Journal of Pedagogies and Learning 14 (1), 45-58, 2019
172019
Video game and culture: A case study of EFL student players’view on their acquisition of cultural knowledge and sensitivity.
A Soyoof
Int. J. of Pedagogies & Learning 13 (2), 93-104, 2018
172018
The impact of parent mediation on young children's home digital literacy practices and learning: A narrative review
A Soyoof, BL Reynolds, M Neumann, J Scull, E Tour, K McLay
Journal of Computer Assisted Learning, 2023
142023
Video games: A springboard for enhancing students'L2C
A Soyoof
Int. J. of Pedagogies & Learning 13 (2), 137-151, 2018
132018
Smart phone application: A superior tool to learn a new language
S Sedighi, A Soyoof
Conference proceedings. ICT for language learning, 106-109, 2013
122013
Massive online multiplayer games as an environment for English learning among Iranian EFL students
A Soyoof, BL Reynolds, KK Chan, WT Tseng, K McLay
Computer Assisted Language Learning, 1-44, 2023
102023
Uncovering Iranian mothers’ perceptions of their bilingual children's home digital literacy practices in English
A Soyoof
Interactive Learning Environments 32 (2), 745-756, 2024
82024
A systematic review of the limitations and associated opportunities of ChatGPT
N Cong-Lem, A Soyoof, D Tsering
International Journal of Human–Computer Interaction, 1-16, 2024
72024
Unearthing Iranian mothers’ mediation strategies during their children’s home digital literacy practices in English
A Soyoof
Interactive Learning Environments 32 (4), 1518-1532, 2024
62024
Two vocabulary learning tools used by Iranian EFL learners: Physical flashcards versus a mobile app
R Honarzad, A Soyoof
Computer Assisted Language Learning 24 (1), 159-177, 2023
62023
Vocabulary learning: a comparison between a serious game and mobile application
R Honarzad, A Soyoof
Int. J. of Pedagogies & Learning 15 (1), 81-100, 2020
62020
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