Informal digital learning of English (IDLE): A scoping review of what has been done and a look towards what is to come A Soyoof, BL Reynolds, B Vazquez-Calvo, K McLay Computer Assisted Language Learning 36 (4), 608-640, 2023 | 90 | 2023 |
Iranian EFL students’ perception of willingness to communicate in an extramural digital context A Soyoof Interactive Learning Environments 31 (9), 5922-5939, 2023 | 40 | 2023 |
A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play A Soyoof, BL Reynolds, R Shadiev, B Vazquez-Calvo Computer Assisted Language Learning 37 (1-2), 27-60, 2024 | 38 | 2024 |
Pastoral care in doctoral education: A collaborative autoethnography of belonging and academic identity D Hradsky, A Soyoof, S Zeng, EM Foomani, CL Ngo, JL Maestre, ... International Journal of Doctoral Studies 17, 1-23, 2022 | 34 | 2022 |
Video game: A way to reduce inhibition and enhance language achievement A Soyoof, M Jokar Procedia-Social and Behavioral Sciences 98, 1850-1858, 2014 | 26 | 2014 |
The effects of learners’ brain hemisphericity on their degree of vocabulary retention: A case study of Iranian high school students A Soyoof, M Jokar, MA Razavizadegan, E Morovat Procedia-Social and Behavioral Sciences 98, 1844-1849, 2014 | 25 | 2014 |
Feedback as a space for academic social practice in doctoral writing groups D Chakraborty, A Soyoof, M Moharami, AD Utami, S Zeng, N Cong-Lem, ... Educational and Developmental Psychologist 38 (2), 238-248, 2021 | 24 | 2021 |
The influence of written corrective feedback on two Iranian learners’ grammatical accuracy M Jokar, A Soyoof Procedia-Social and Behavioral Sciences 98, 799-805, 2014 | 21 | 2014 |
Video games: The interface between language learning and storytelling F Parsayi, A Soyoof Int. J. of Pedagogies & Learning 13 (2), 103-118, 2018 | 20 | 2018 |
The impact of video game intervention on reducing stress and enhancing language achievement and communication skills A Soyoof, KF McLay International Journal of Pedagogies and Learning 14 (1), 45-58, 2019 | 17 | 2019 |
Video game and culture: A case study of EFL student players’view on their acquisition of cultural knowledge and sensitivity. A Soyoof Int. J. of Pedagogies & Learning 13 (2), 93-104, 2018 | 17 | 2018 |
The impact of parent mediation on young children's home digital literacy practices and learning: A narrative review A Soyoof, BL Reynolds, M Neumann, J Scull, E Tour, K McLay Journal of Computer Assisted Learning, 2023 | 14 | 2023 |
Video games: A springboard for enhancing students'L2C A Soyoof Int. J. of Pedagogies & Learning 13 (2), 137-151, 2018 | 13 | 2018 |
Smart phone application: A superior tool to learn a new language S Sedighi, A Soyoof Conference proceedings. ICT for language learning, 106-109, 2013 | 12 | 2013 |
Massive online multiplayer games as an environment for English learning among Iranian EFL students A Soyoof, BL Reynolds, KK Chan, WT Tseng, K McLay Computer Assisted Language Learning, 1-44, 2023 | 10 | 2023 |
Uncovering Iranian mothers’ perceptions of their bilingual children's home digital literacy practices in English A Soyoof Interactive Learning Environments 32 (2), 745-756, 2024 | 8 | 2024 |
A systematic review of the limitations and associated opportunities of ChatGPT N Cong-Lem, A Soyoof, D Tsering International Journal of Human–Computer Interaction, 1-16, 2024 | 7 | 2024 |
Unearthing Iranian mothers’ mediation strategies during their children’s home digital literacy practices in English A Soyoof Interactive Learning Environments 32 (4), 1518-1532, 2024 | 6 | 2024 |
Two vocabulary learning tools used by Iranian EFL learners: Physical flashcards versus a mobile app R Honarzad, A Soyoof Computer Assisted Language Learning 24 (1), 159-177, 2023 | 6 | 2023 |
Vocabulary learning: a comparison between a serious game and mobile application R Honarzad, A Soyoof Int. J. of Pedagogies & Learning 15 (1), 81-100, 2020 | 6 | 2020 |