The effect of realistic appearance of virtual characters in immersive environments-does the character's personality play a role? K Zibrek, E Kokkinara, R McDonnell IEEE transactions on visualization and computer graphics 24 (4), 1681-1690, 2018 | 143 | 2018 |
To stylize or not to stylize? The effect of shape and material stylization on the perception of computer-generated faces E Zell, C Aliaga, A Jarabo, K Zibrek, D Gutierrez, R McDonnell, M Botsch ACM Transactions on Graphics (TOG) 34 (6), 1-12, 2015 | 135 | 2015 |
Is photorealism important for perception of expressive virtual humans in virtual reality? K Zibrek, S Martin, R McDonnell ACM Transactions on Applied Perception (TAP) 16 (3), 1-19, 2019 | 99 | 2019 |
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies L Hoyet, K Ryall, K Zibrek, H Park, J Lee, J Hodgins, C O'sullivan ACM Transactions on Graphics (TOG) 32 (6), 1-11, 2013 | 59 | 2013 |
Does render style affect perception of personality in virtual humans? K Zibrek, R McDonnell Proceedings of the ACM symposium on applied perception, 111-115, 2014 | 49 | 2014 |
Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task K Zibrek, E Kokkinara, R McDonnell Proceedings of the ACM symposium on applied perception, 1-11, 2017 | 47 | 2017 |
The Influence of Synthetic Voice on the Evaluation of a Virtual Character. JP Cabral, BR Cowan, K Zibrek, R McDonnell Interspeech, 229-233, 2017 | 45 | 2017 |
Exploring the effect of motion type and emotions on the perception of gender in virtual humans K Zibrek, L Hoyet, K Ruhland, R Mcdonnell ACM Transactions on Applied Perception (TAP) 12 (3), 1-20, 2015 | 38 | 2015 |
Social presence and place illusion are affected by photorealism in embodied VR K Zibrek, R McDonnell Proceedings of the 12th ACM SIGGRAPH Conference on Motion, Interaction and …, 2019 | 36 | 2019 |
Perception of virtual characters E Zell, K Zibrek, R McDonnell ACM Siggraph 2019 Courses, 1-17, 2019 | 36 | 2019 |
Sympathy for the digital: Influence of synthetic voice on affinity, social presence and empathy for photorealistic virtual humans D Higgins, K Zibrek, J Cabral, D Egan, R McDonnell Computers & Graphics 104, 116-128, 2022 | 32 | 2022 |
The effect of gender and attractiveness of motion on proximity in virtual reality K Zibrek, B Niay, AH Olivier, L Hoyet, J Pettre, R McDonnell ACM Transactions on Applied Perception (TAP) 17 (4), 1-15, 2020 | 32 | 2020 |
Enlighten me: Importance of brightness and shadow for character emotion and appeal P Wisessing, K Zibrek, DW Cunningham, J Dingliana, R McDonnell ACM Transactions on Graphics (TOG) 39 (3), 1-12, 2020 | 30 | 2020 |
Perception of personality through eye gaze of realistic and cartoon models K Ruhland, K Zibrek, R McDonnell Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 19-23, 2015 | 30 | 2015 |
Evaluating the effect of emotion on gender recognition in virtual humans K Zibrek, L Hoyet, K Ruhland, R McDonnell Proceedings of the ACM Symposium on Applied Perception, 45-49, 2013 | 24 | 2013 |
Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures Y Patotskaya, L Hoyet, AH Olivier, J Pettré, K Zibrek Computers & Graphics 110, 162-172, 2023 | 15 | 2023 |
Psychology in virtual reality: Toward a validated measure of social presence R Sterna, K Zibrek Frontiers in Psychology 12, 705448, 2021 | 15 | 2021 |
Interaction fields: Intuitive sketch‐based steering behaviors for crowd simulation A Colas, W van Toll, K Zibrek, L Hoyet, AH Olivier, J Pettré Computer Graphics Forum 41 (2), 521-534, 2022 | 11 | 2022 |
Does synthetic voice alter social response to a photorealistic character in virtual reality? K Zibrek, J Cabral, R McDonnell Proceedings of the 14th ACM SIGGRAPH Conference on Motion, Interaction and …, 2021 | 11 | 2021 |
The stare-in-the-crowd effect in virtual reality P Raimbaud, A Jovane, K Zibrek, C Pacchierotti, M Christie, L Hoyet, ... 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 281-290, 2022 | 9 | 2022 |