Gamification for education: Review of current publications S Dreimane Didactics of smart pedagogy: Smart pedagogy for technology enhanced learning …, 2019 | 66 | 2019 |
Educational potential of augmented reality mobile applications for learning the anatomy of the human body S Dreimane, L Daniela Technology, Knowledge and Learning 26 (4), 763-788, 2021 | 34 | 2021 |
Intersection of serious games and learning motivation for medical education: A literature review S Dreimane, R Upenieks International Journal of Smart Education and Urban Society (IJSEUS) 11 (3 …, 2020 | 33 | 2020 |
Technology-enhanced learning for the development of learning motivation S Dreimane Innovations, Technologies and Research in Education, 100-112, 2019 | 12 | 2019 |
Gamification before its definition–An overview of its historical development S Dreimane INTED2021 Proceedings, 7187-7193, 2021 | 8 | 2021 |
Implementing quiz apps as game-based learning tools in higher education for the enhancement of learning motivation S Dreimane Smart pedagogy of game-based learning, 157-166, 2021 | 8 | 2021 |
Social Adaptation of Children in a Mixed Age Group in Montessori Preschool Educational Institution S Dreimane International Journal of Smart Education and Urban Society (IJSEUS) 9 (3), 40-51, 2018 | | 2018 |