Hex-mesh generation and processing: a survey N Pietroni, M Campen, A Sheffer, G Cherchi, D Bommes, X Gao, ... ACM transactions on graphics 42 (2), 1-44, 2022 | 51 | 2022 |
Polycube simplification for coarse layouts of surfaces and volumes G Cherchi, M Livesu, R Scateni Computer Graphics Forum 35 (5), 11-20, 2016 | 45 | 2016 |
Fast and robust mesh arrangements using floating-point arithmetic G Cherchi, M Livesu, R Scateni, M Attene ACM Transactions on Graphics (TOG) 39 (6), 1-16, 2020 | 37 | 2020 |
Optimal dual schemes for adaptive grid based hexmeshing M Livesu, L Pitzalis, G Cherchi ACM Transactions on Graphics (TOG) 41 (2), 1-14, 2021 | 28 | 2021 |
Selective padding for polycube‐based hexahedral meshing G Cherchi, P Alliez, R Scateni, M Lyon, D Bommes Computer graphics forum 38 (1), 580-591, 2019 | 28 | 2019 |
Interactive and robust mesh booleans G Cherchi, F Pellacini, M Attene, M Livesu arXiv preprint arXiv:2205.14151, 2022 | 19 | 2022 |
Generalized adaptive refinement for grid-based hexahedral meshing L Pitzalis, M Livesu, G Cherchi, E Gobbetti, R Scateni ACM Transactions on Graphics (TOG) 40 (6), 1-13, 2021 | 15 | 2021 |
Fabrication oriented shape decomposition using polycube mapping FA Fanni, G Cherchi, A Muntoni, A Tola, R Scateni Computers & Graphics 77, 183-193, 2018 | 13 | 2018 |
Defining configurable virtual reality templates for end users V Artizzu, G Cherchi, D Fara, V Frau, R Macis, L Pitzalis, A Tola, I Blecic, ... Proceedings of the ACM on Human-Computer Interaction 6 (EICS), 1-35, 2022 | 8 | 2022 |
Deterministic linear time constrained triangulation using simplified earcut M Livesu, G Cherchi, R Scateni, M Attene IEEE Transactions on Visualization and Computer Graphics 28 (12), 5172-5177, 2021 | 6 | 2021 |
The Py3DViewer Project: A Python Library for fast Prototyping in Geometry Processing. G Cherchi, L Pitzalis, GL Frongia, R Scateni STAG, 121-128, 2019 | 5 | 2019 |
AR Turn-by-turn Navigation in Small Urban Areas and Information Browsing. G Cherchi, F Sorrentino, R Scateni STAG, 37-40, 2014 | 5 | 2014 |
Automated generation of flat tileable patterns and 3D reduced model simulation I Manolas, F Laccone, G Cherchi, L Malomo, P Cignoni Computers & Graphics 106, 141-151, 2022 | 3 | 2022 |
HexBox: interactive box modeling of hexahedral meshes F Zoccheddu, E Gobbetti, M Livesu, N Pietroni, G Cherchi Computer Graphics Forum 42 (5), e14899, 2023 | 2 | 2023 |
A Computational Tool for the Analysis of 3D Bending-active Structures Based on the Dynamic Relaxation Method. I Manolas, F Laccone, G Cherchi, L Malomo, P Cignoni STAG, 1-9, 2022 | 2 | 2022 |
Polycube-based Decomposition for Fabrication. FA Fanni, G Cherchi, R Scateni STAG, 1-7, 2017 | 2 | 2017 |
A Seamless Pipeline for the Acquisition of the Body Shape: the Virtuoso Case Study. M Saba, F Sorrentino, A Muntoni, S Casti, G Cherchi, A Carcangiu, ... STAG, 71-80, 2017 | 2 | 2017 |
ChIP: teaching coding in primary schools F Sorrentino, LD Spano, S Casti, A Carcangiu, F Corda, G Cherchi, ... CEUR Workshop Proceedings 1910, 106-110, 2017 | 2 | 2017 |
A course on hex-mesh generation and processing N Pietroni, M Campen, A Sheffer, G Cherchi, D Bommes, X Gao, ... ACM SIGGRAPH Asia 2022 Courses, 2022 | 1 | 2022 |
Working with Volumetric Meshes in a Game Engine: a Unity Prototype. L Pitzalis, G Cherchi, R Scateni, LD Spano STAG, 57-62, 2020 | 1 | 2020 |