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Iwona Grabska-Gradzińska
Iwona Grabska-Gradzińska
在 uj.edu.pl 的电子邮件经过验证
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引用次数
引用次数
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Quantifying origin and character of long-range correlations in narrative texts
S Drożdż, P Oświȩcimka, A Kulig, J Kwapień, K Bazarnik, ...
Information Sciences 331, 32-44, 2016
1032016
Complex network analysis of literary and scientific texts
I Grabska-Gradzińska, A Kulig, J Kwapień, S Drożdż
International Journal of Modern Physics C 23 (07), 1250051, 2012
482012
Multifractal analysis of sentence lengths in English literary texts
I Grabska-Gradzińska, A Kulig, J Kwapień, P Oświęcimka, S Drożdż
arXiv preprint arXiv:1212.3171, 2012
202012
Application of graphs for story generation in video games
I Grabska-Gradzińska, L Nowak, W Palacz, E Grabska
Proceedings of the 2021 Australasian Computer Science Week Multiconference, 1-6, 2021
102021
Towards automatic generation of storyline aided by collaborative creative design
I Grabska-Gradzińska, E Grabska, L Nowak, W Palacz
International Conference on Cooperative Design, Visualization and …, 2020
92020
Graph-based data structures of computer games
I Grabska-Gradzińska, B Porębski, W Palacz, E Grabska
Annual International Conference on Computer Games, Multimedia & Allied …, 2013
82013
Patterns in serious game design and evaluation application of eye-tracker and biosensors
JK Argasiński, I Grabska-Gradzińska
International Conference on Artificial Intelligence and Soft Computing, 367-377, 2017
62017
Eye tracking measurement of train drivers’ attention based on quasi-static areas of interest
P Węgrzyn, M Kepski, I Grabska-Gradzińska
International Work-Conference on the Interplay Between Natural and …, 2022
42022
Graph-based method for the interpretation of user activities in serious games
I Grabska-Gradzińska, JK Argasiński
Human-Computer Interaction–INTERACT 2021: 18th IFIP TC 13 International …, 2021
32021
How to predict behavior at risk: educational game story analysis using layered graphs and eyetracking system
I Grabska-Gradzińska
32016
Automatic story generation based on graph model using Godot engine
I Grabska-Gradzińska, L Nowak, E Grabska
International Conference on Artificial Intelligence and Soft Computing, 397-405, 2020
22020
Collaborative story generation using JSON in Godot Engine as decision making support tool
I Grabska-Gradzińska, L Nowak, W Palacz, E Grabska
22020
Importance of computer games in children’s life in the 21st century
A Sochocka, M Bednarska, I Grabska-Gradzińska
Bio-Algorithms and Med-Systems 12 (4), 199-202, 2016
22016
Tool for game plot line visualization for designers, testers and players
L Nowak, I Grabska-Gradzińska, W Palacz, E Grabska, M Guzik
International Conference on Cooperative Design, Visualization and …, 2023
12023
Data structure visualization as an aid in collaborative game design
I Grabska-Gradzińska, E Grabska, W Palacz, L Nowak, JK Argasiński
International Conference on Cooperative Design, Visualization and …, 2022
12022
Designing plots for multiplayer games with the use of graph transformation rules
W Palacz, I Grabska-Gradzińska, L Nowak, E Grabska
International Conference on Cooperative Design, Visualization and …, 2021
12021
Graph rules hierarchy as a tool of collaborative game narration creation
L Nowak, I Grabska-Gradzińska, E Grabska, W Palacz, M Wrona, ...
Cooperative Design, Visualization, and Engineering: 18th International …, 2021
12021
Textual representation of pushout transformation rules
W Palacz, I Grabska-Gradzińska
International Conference on Cooperative Design, Visualization and …, 2020
12020
Patterns in Video Games Analysis–Application of Eye-Tracker and Electrodermal Activity (EDA) Sensor
I Grabska-Gradzińska, JK Argasiński
Artificial Intelligence and Soft Computing: 17th International Conference …, 2018
12018
Quantifying principles of the narrative text formation
S Drozdz, P Oswiecimka, A Kulig, J Kwapien, K Bazarnik, ...
CoRR, 2014
12014
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