Quantifying origin and character of long-range correlations in narrative texts S Drożdż, P Oświȩcimka, A Kulig, J Kwapień, K Bazarnik, ... Information Sciences 331, 32-44, 2016 | 103 | 2016 |
Complex network analysis of literary and scientific texts I Grabska-Gradzińska, A Kulig, J Kwapień, S Drożdż International Journal of Modern Physics C 23 (07), 1250051, 2012 | 48 | 2012 |
Multifractal analysis of sentence lengths in English literary texts I Grabska-Gradzińska, A Kulig, J Kwapień, P Oświęcimka, S Drożdż arXiv preprint arXiv:1212.3171, 2012 | 20 | 2012 |
Application of graphs for story generation in video games I Grabska-Gradzińska, L Nowak, W Palacz, E Grabska Proceedings of the 2021 Australasian Computer Science Week Multiconference, 1-6, 2021 | 10 | 2021 |
Towards automatic generation of storyline aided by collaborative creative design I Grabska-Gradzińska, E Grabska, L Nowak, W Palacz International Conference on Cooperative Design, Visualization and …, 2020 | 9 | 2020 |
Graph-based data structures of computer games I Grabska-Gradzińska, B Porębski, W Palacz, E Grabska Annual International Conference on Computer Games, Multimedia & Allied …, 2013 | 8 | 2013 |
Patterns in serious game design and evaluation application of eye-tracker and biosensors JK Argasiński, I Grabska-Gradzińska International Conference on Artificial Intelligence and Soft Computing, 367-377, 2017 | 6 | 2017 |
Eye tracking measurement of train drivers’ attention based on quasi-static areas of interest P Węgrzyn, M Kepski, I Grabska-Gradzińska International Work-Conference on the Interplay Between Natural and …, 2022 | 4 | 2022 |
Graph-based method for the interpretation of user activities in serious games I Grabska-Gradzińska, JK Argasiński Human-Computer Interaction–INTERACT 2021: 18th IFIP TC 13 International …, 2021 | 3 | 2021 |
How to predict behavior at risk: educational game story analysis using layered graphs and eyetracking system I Grabska-Gradzińska | 3 | 2016 |
Automatic story generation based on graph model using Godot engine I Grabska-Gradzińska, L Nowak, E Grabska International Conference on Artificial Intelligence and Soft Computing, 397-405, 2020 | 2 | 2020 |
Collaborative story generation using JSON in Godot Engine as decision making support tool I Grabska-Gradzińska, L Nowak, W Palacz, E Grabska | 2 | 2020 |
Importance of computer games in children’s life in the 21st century A Sochocka, M Bednarska, I Grabska-Gradzińska Bio-Algorithms and Med-Systems 12 (4), 199-202, 2016 | 2 | 2016 |
Tool for game plot line visualization for designers, testers and players L Nowak, I Grabska-Gradzińska, W Palacz, E Grabska, M Guzik International Conference on Cooperative Design, Visualization and …, 2023 | 1 | 2023 |
Data structure visualization as an aid in collaborative game design I Grabska-Gradzińska, E Grabska, W Palacz, L Nowak, JK Argasiński International Conference on Cooperative Design, Visualization and …, 2022 | 1 | 2022 |
Designing plots for multiplayer games with the use of graph transformation rules W Palacz, I Grabska-Gradzińska, L Nowak, E Grabska International Conference on Cooperative Design, Visualization and …, 2021 | 1 | 2021 |
Graph rules hierarchy as a tool of collaborative game narration creation L Nowak, I Grabska-Gradzińska, E Grabska, W Palacz, M Wrona, ... Cooperative Design, Visualization, and Engineering: 18th International …, 2021 | 1 | 2021 |
Textual representation of pushout transformation rules W Palacz, I Grabska-Gradzińska International Conference on Cooperative Design, Visualization and …, 2020 | 1 | 2020 |
Patterns in Video Games Analysis–Application of Eye-Tracker and Electrodermal Activity (EDA) Sensor I Grabska-Gradzińska, JK Argasiński Artificial Intelligence and Soft Computing: 17th International Conference …, 2018 | 1 | 2018 |
Quantifying principles of the narrative text formation S Drozdz, P Oswiecimka, A Kulig, J Kwapien, K Bazarnik, ... CoRR, 2014 | 1 | 2014 |