An empirical validation of consumer video game engagement: A playful-consumption experience approach AZ Abbasi, DH Ting, H Hlavacs, LV Costa, AI Veloso Entertainment Computing 29, 43-55, 2019 | 84 | 2019 |
Being (grand) players: review of digital games and their potential to enhance intergenerational interactions L Costa, A Veloso Journal of Intergenerational Relationships 14 (1), 43-59, 2016 | 76 | 2016 |
The eyes and games: A survey of visual attention and eye tracking input in video games S Almeida, A Veloso, L Roque, Ó Mealha Proceedings of SBGames 2011, 1-10, 2011 | 61 | 2011 |
Fashion promotion on Instagram with eye tracking: curvy girl influencers versus fashion brands in Spain and Portugal L Mañas-Viniegra, AI Veloso, U Cuesta Sustainability 11 (14), 3977, 2019 | 43 | 2019 |
Design and evaluation of a computer game for the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science students RM Couceiro, M Papastergiou, M Kordaki, AI Veloso Education and Information Technologies 18, 531-554, 2013 | 37 | 2013 |
Video game scenery analysis with eye tracking S Almeida, Ó Mealha, A Veloso Entertainment Computing 14, 1-13, 2016 | 33 | 2016 |
Training effects on older adults in information and communication technologies considering psychosocial variables S Ferreira, A Torres, O Mealha, A Veloso Educational Gerontology 41 (7), 482-493, 2015 | 29 | 2015 |
Promoting student engagement in the design of digital games: The creation of games using a Toolkit to Game Design P Beça, M Aresta, C Ortet, R Santos, AI Veloso, S Ribeiro 2020 IEEE 20th international conference on Advanced Learning Technologies …, 2020 | 28 | 2020 |
Eye Tracking Data Representation and Visualization: on information and communication studies at cetac. media O Mealha, A Veloso, S Almeida, R Rodrigues, L Roque, R Marques, ... Journal of Eye tracking, Visual Cognition and Emotion 2 (1), 65-75, 2012 | 23 | 2012 |
Cycling through 360 virtual reality tourism for senior citizens: Empirical analysis of an assistive technology CP Ortet, AI Veloso, L Vale Costa Sensors 22 (16), 6169, 2022 | 22 | 2022 |
Factors influencing the adoption of video games in late adulthood: a survey of older adult gamers LV Costa, AI Veloso International Journal of Technology and Human Interaction (IJTHI) 12 (1), 35-50, 2016 | 20 | 2016 |
Interaction behavior of hardcore and inexperienced players:" Call of Duty: Modern Warfare" context S Almeida, O Mealha, A Veloso Proceedings of SBGames, 106-115, 2010 | 20 | 2010 |
Games for active ageing, well-being and quality of life: a pilot study LV Costa, AI Veloso, M Loizou, S Arnab Behaviour & Information Technology 37 (8), 842-854, 2018 | 19 | 2018 |
A television news graphical layout analysis method using eye tracking R Rodrigues, A Veloso, Ó Mealha 2012 16th International Conference on Information Visualisation, 357-362, 2012 | 19 | 2012 |
Social network games in an ageing society: Co-designing online games with adults aged 50 and over A Veloso, L Costa 2015 10th Iberian conference on information systems and technologies (CISTI …, 2015 | 16 | 2015 |
Developing a toolkit to game design: the Gamers4Nature project: from concept to artefact P Beça, M Aresta, AI Veloso, R Santos, E Ferreira, S Jervis, G Gomes, ... Proceedings of the 15th International Conference on the Foundations of …, 2020 | 12 | 2020 |
Contenidos inmersivos violentos: investigación con eye tracking en jóvenes universitarios en España y Portugal L Mañas-Viniegra, AI Veloso, J Sierra-Sánchez El profesional de la información 29 (1), 2020 | 12 | 2020 |
Intergenerational and collaborative use of tablets:«in-medium» and «in-room» communication, learning and interaction. AC Amaro, L Oliveira, AI Veloso Observatorio (OBS*) 11 (1), 2017 | 12 | 2017 |
Social games and different generations: A heuristic evaluation of Candy Crush Saga AC Amaro, AI Veloso, L Oliveira 2016 1st International Conference on Technology and Innovation in Sports …, 2016 | 12 | 2016 |
Alternate reality games and intergenerational learning L Costa, A Veloso Digital Games Lab: Cologne, Germany, 2014 | 12 | 2014 |