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ana isabel veloso
ana isabel veloso
在 ua.pt 的电子邮件经过验证
标题
引用次数
引用次数
年份
An empirical validation of consumer video game engagement: A playful-consumption experience approach
AZ Abbasi, DH Ting, H Hlavacs, LV Costa, AI Veloso
Entertainment Computing 29, 43-55, 2019
842019
Being (grand) players: review of digital games and their potential to enhance intergenerational interactions
L Costa, A Veloso
Journal of Intergenerational Relationships 14 (1), 43-59, 2016
762016
The eyes and games: A survey of visual attention and eye tracking input in video games
S Almeida, A Veloso, L Roque, Ó Mealha
Proceedings of SBGames 2011, 1-10, 2011
612011
Fashion promotion on Instagram with eye tracking: curvy girl influencers versus fashion brands in Spain and Portugal
L Mañas-Viniegra, AI Veloso, U Cuesta
Sustainability 11 (14), 3977, 2019
432019
Design and evaluation of a computer game for the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science students
RM Couceiro, M Papastergiou, M Kordaki, AI Veloso
Education and Information Technologies 18, 531-554, 2013
372013
Video game scenery analysis with eye tracking
S Almeida, Ó Mealha, A Veloso
Entertainment Computing 14, 1-13, 2016
332016
Training effects on older adults in information and communication technologies considering psychosocial variables
S Ferreira, A Torres, O Mealha, A Veloso
Educational Gerontology 41 (7), 482-493, 2015
292015
Promoting student engagement in the design of digital games: The creation of games using a Toolkit to Game Design
P Beça, M Aresta, C Ortet, R Santos, AI Veloso, S Ribeiro
2020 IEEE 20th international conference on Advanced Learning Technologies …, 2020
282020
Eye Tracking Data Representation and Visualization: on information and communication studies at cetac. media
O Mealha, A Veloso, S Almeida, R Rodrigues, L Roque, R Marques, ...
Journal of Eye tracking, Visual Cognition and Emotion 2 (1), 65-75, 2012
232012
Cycling through 360 virtual reality tourism for senior citizens: Empirical analysis of an assistive technology
CP Ortet, AI Veloso, L Vale Costa
Sensors 22 (16), 6169, 2022
222022
Factors influencing the adoption of video games in late adulthood: a survey of older adult gamers
LV Costa, AI Veloso
International Journal of Technology and Human Interaction (IJTHI) 12 (1), 35-50, 2016
202016
Interaction behavior of hardcore and inexperienced players:" Call of Duty: Modern Warfare" context
S Almeida, O Mealha, A Veloso
Proceedings of SBGames, 106-115, 2010
202010
Games for active ageing, well-being and quality of life: a pilot study
LV Costa, AI Veloso, M Loizou, S Arnab
Behaviour & Information Technology 37 (8), 842-854, 2018
192018
A television news graphical layout analysis method using eye tracking
R Rodrigues, A Veloso, Ó Mealha
2012 16th International Conference on Information Visualisation, 357-362, 2012
192012
Social network games in an ageing society: Co-designing online games with adults aged 50 and over
A Veloso, L Costa
2015 10th Iberian conference on information systems and technologies (CISTI …, 2015
162015
Developing a toolkit to game design: the Gamers4Nature project: from concept to artefact
P Beça, M Aresta, AI Veloso, R Santos, E Ferreira, S Jervis, G Gomes, ...
Proceedings of the 15th International Conference on the Foundations of …, 2020
122020
Contenidos inmersivos violentos: investigación con eye tracking en jóvenes universitarios en España y Portugal
L Mañas-Viniegra, AI Veloso, J Sierra-Sánchez
El profesional de la información 29 (1), 2020
122020
Intergenerational and collaborative use of tablets:«in-medium» and «in-room» communication, learning and interaction.
AC Amaro, L Oliveira, AI Veloso
Observatorio (OBS*) 11 (1), 2017
122017
Social games and different generations: A heuristic evaluation of Candy Crush Saga
AC Amaro, AI Veloso, L Oliveira
2016 1st International Conference on Technology and Innovation in Sports …, 2016
122016
Alternate reality games and intergenerational learning
L Costa, A Veloso
Digital Games Lab: Cologne, Germany, 2014
122014
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