Critical discourse analysis: Toward theories in social media CS Albert, AF Salam | 53 | 2013 |
Gaming the system: The effects of social capital as a resource for virtual team members S Petter, CS Barber, D Barber Information & Management 57 (6), 103239, 2020 | 34 | 2020 |
Using online gaming experience to expand the digital workforce talent pool. S Petter, D Barber, CS Barber, RA Berkley MIS Quarterly Executive 17 (4), 2018 | 33 | 2018 |
Leveling for success: Gamification in IS education C Barber, K Smutzer | 24 | 2017 |
Deconstructing the online grooming of youth: Toward improved information systems for detection of online sexual predators C Barber, S Bettez | 24 | 2014 |
When students are players: toward a theory of student-centric edu-gamification systems CS Barber Journal of Information Systems Education 32 (1), 53, 2021 | 21 | 2021 |
Book Review: 3D Game Lab: Rezzly Heroic Learning CS Barber Academy of Management Learning & Education 17 (1), 114-117, 2018 | 11 | 2018 |
Exposing patterns of adult solicitor behaviour: towards a theory of control within the cybersexual abuse of youth CS Barber, SC Bettez European Journal of Information Systems 30 (6), 591-622, 2021 | 10 | 2021 |
Predatory Coercion in Social Media and Protection of Children Online–A Critical Discourse Analysis Approach CS Albert, AF Salam | 9 | 2012 |
All work and all play? A framework to design game-based information systems CS Barber, S Petter, D Barber AIS Transactions on Human-Computer Interaction 13 (3), 287-315, 2021 | 8 | 2021 |
From stress to success: Leveraging the online experience for information systems students C Barber Communications of the Association for Information Systems 48 (1), 17, 2021 | 8 | 2021 |
Opening the closet door: Exploring the role of social media in the coming out process for individuals who self-identify as lesbian, gay, bisexual, and/or queer (LGBQ) C Albert, S Bettez | 7 | 2012 |
Examining student motivation to use a gamified system in an immunology and immunization training course CS Barber, K Stavroulaki, CD Santanello INNOVATIONS in pharmacy 11 (4), 2020 | 4 | 2020 |
It’s all fun and games until someone gets a real job!: from online gaming to valuable employees CS Barber, SC Petter, D Barber | 4 | 2017 |
Protecting children online: Exploring the impact of an online identifier for registered sex offenders on adult internet users’ online information sharing behaviors C Albert, A Salam | 3 | 2012 |
Knowledge Seeking and Knowledge Sharing in a nonprofit organizational partner network: a social network analysis C Albert, M Church, H Nemati, J White, P Palvia | 2 | 2012 |
Teaching Case: Read to Win: Using the Game-based System Design Framework to Gamify a Summer Reading Program CS Barber, W Wang Communications of the Association for Information Systems 54 (1), 7, 2024 | 1 | 2024 |
Teaching Case: Integrating Systems at We Build Stuff: Analysis and Design Case A Powell, CS Barber Journal of Information Systems Education 32 (4), 244-248, 2021 | 1 | 2021 |
Green Communication in Cellular Networks S Moradi, CS Barber | 1 | 2018 |
Dark side of information systems and protection of children online: Examining predatory behavior and victimization of children within social media CS Albert The University of North Carolina at Greensboro, 2014 | 1 | 2014 |