Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns P Kaimara, A Oikonomou, Ι Deliyannis Virtual Reality, https://doi.org/10.1007/s10055-021-00563-w, 2021 | 111 | 2021 |
Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers’ Views P Kaimara, E Fokides, A Oikonomou, I Deliyannis Tech Know Learn, Springer, 2021 | 110 | 2021 |
Game Design and Intelligent Interaction I Deliyannis (Editor) http://www.intechopen.com/books/game-design-and-intelligent-interaction …, 2020 | 80* | 2020 |
From Interactive to Experimental Multimedia I Deliyannis Interactive Multimedia, 3-12, 2012 | 72* | 2012 |
Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale E Fokides, P Atsikpasi, P Kaimara, I Deliyannis ICGA Journal 41 (3), 116-137, 2019 | 52 | 2019 |
Factors influencing the subjective learning effectiveness of serious games E Fokides, P Atsikpasi, P Kaimara, I Deliyannis Journal of Information Technology Education. Research 18, 437, 2019 | 44 | 2019 |
Augmented Reality for Archaeological Environments on mobile devices: a novel open framework I Deliyannis, G Papaioannou Mediterranean Archaeology & Archaeometry, Delphi, Greece, 2014 14 (4), 1-10, 2014 | 42 | 2014 |
Digital scent technology: Toward the internet of senses and the metaverse D Panagiotakopoulos, G Marentakis, R Metzitakos, I Deliyannis, F Dedes IT Professional 24 (3), 52-59, 2022 | 41 | 2022 |
Why should I play this game? The role of motivation in smart pedagogy P Kaimara, I Deliyannis Didactics of Smart Pedagogy: Smart Pedagogy for Technology Enhanced Learning …, 2019 | 40 | 2019 |
Interactive Multimedia Systems for Science and Rheology I Deliyannis VDM Verlag Dr. Müller (Germany) MON-03 1, 284, 2011 | 28* | 2011 |
Developing smart learning environments using gamification techniques and video game technologies I Deliyannis, P Kaimara Didactics of Smart Pedagogy: Smart Pedagogy for Technology Enhanced Learning …, 2019 | 23 | 2019 |
Development of a scale for measuring the learning experience in serious games. Preliminary results E Fokides, P Kaimara, I Deliyannis, P Atsikpasi Digital Culture & AudioVisual Challenges Interdisciplinary Creativity in …, 2018 | 22 | 2018 |
Smartphones at schools? Yes, why not? P Kaimara, SM Poulimenou, A Oikonomou, I Deliyannis, A Plerou European Journal of Engineering and Technology Research, 1-6, 2019 | 20 | 2019 |
Serious games effect analysis on player's characteristics P Kaimara, E Fokides, A Plerou, P Atsikpasi, I Deliyannis International Journal of Smart Education and Urban Society (IJSEUS) 11 (1 …, 2020 | 18 | 2020 |
An innovative transmedia-based game development method for inclusive education P Kaimara, I Deliyannis, A Oikonomou, E Fokides, G Miliotis Digital Culture & Education 13 (2), 129-162, 2021 | 17 | 2021 |
Digital learning materials: Could transmedia content make the difference in the digital world? P Kaimara, SM Poulimenou, I Deliyannis Epistemological Approaches to Digital Learning in Educational Contexts …, 2020 | 16 | 2020 |
Experimental Multimedia Systems for Interactivity and Strategic Innovation I Deliyannis, P Kostagiolas, C Banou IGI Global, DOI: 10.4018/978-1-4666-8659-5 ISBN13: 9781466686595 http://www …, 2015 | 15* | 2015 |
The Future of Television - Convergence of Content and Technology, IntechOpen, London I Deliyannis (Editor) MON-ED-03, 2019 | 14* | 2019 |
Pre-service teachers’ views about the use of digital educational games for collaborative learning P Kaimara, E Fokides, I Oikonomou,A, Deliyannis Educ Inf Technol (2022), 2022 | 12 | 2022 |
Content Design for Inclusive Educational Environments P Kaimara, I Deliyannis, A Oikonomou Daniela, L. (eds) Inclusive Digital Education. Educational Communications …, 2022 | 12* | 2022 |