IoT product pleasurability-Investigating the pleasurable user experiences between conventional products and IoT products through watches Z Lin, B Sommer, S Ahmed-Kristensen International Conference on ArtsIT, Interactivity and Game Creation, 394-408, 2020 | 7 | 2020 |
Spatialized video communication platforms: Applications in design education and conferencing B Sommer, A Sayuti, Z Lin, S Bohra, E Kayganaci, J Hu, CY Zheng, ... | 1 | 2022 |
Designing experiences for IoT products: A case study testing existing UX frameworks Z Lin, A Hall, B Sommer | 1 | 2022 |
Whether we design: A weather report C Bremner, A Fourquier, F Galdon, A Hall, E Harris, K Jackson, ... Royal College of Art, 2024 | | 2024 |
Using pleasurability to compare wristwatches and IoT smartwatches: Providing novel insights into UX design Z Lin, S Ahmed-Kristensen, A Hall, B Sommer Proceedings of the Design Society 3, 3761-3770, 2023 | | 2023 |
Towards an immersive virtual studio for design engineering Z Lin, S Bohra, E Kayganacia, A Sayuti, CY Zheng, A Hall, P Anderson, ... Electronic Imaging 35, 1-7, 2023 | | 2023 |
Evaluating Requirements for Design Education in A Virtual Studio environment B Sommer, A Sayuti, Z Lin, S Bohra, E Kayganaci, CY Zheng, CH Lee, ... Electronic Imaging (SD&A), 2023 | | 2023 |
From Bio-inspired Design to Microbiology-inspired Design: a Conceptual Model-based Case Study on biological Materials informed by Emotions NAA Sayuti, Z Lin, B Sommer | | 2023 |
Immersive Exploration of Cell Localization Scenarios Using VR, Spatialized Video Communication, and Integrative Bioinformatics B Sommer, A Sayuti, CH Lee, Z Lin, J Hu, A Hall Integrative Bioinformatics: History and Future, 291-309, 2022 | | 2022 |