Grand challenges in immersive analytics B Ens, B Bach, M Cordeil, U Engelke, M Serrano, W Willett, A Prouzeau, ... Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 186 | 2021 |
Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training T Lin, R Singh, Y Yang, C Nobre, J Beyer, MA Smith, H Pfister Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021 | 60 | 2021 |
The Quest for Omnioculars: Embedded Visualization for Augmenting Basketball Game Viewing Experiences T Lin, Z Chen, Y Yang, D Chiappalupi, J Beyer, H Pfister IEEE Transactions on Visualization and Computer Graphics (IEEE VIS), 2022., 2022 | 30 | 2022 |
Labeling Out-of-View Objects in Immersive Analytics to Support Situated Visual Searching T Lin, Y Yang, J Beyer, H Pfister IEEE Transactions on Visualization and Computer Graphics, 2021 | 26 | 2021 |
SportsXR--Immersive Analytics in Sports T Lin, Y Yang, J Beyer, H Pfister 4th Workshop on Immersive Analytics: Envisioning Future Productivity for …, 2020 | 20 | 2020 |
iball: Augmenting basketball videos with gaze-moderated embedded visualizations Z Chen, Q Yang, J Shan, T Lin, J Beyer, H Xia, H Pfister Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 15 | 2023 |
The ball is in our court: Conducting visualization research with sports experts T Lin, Z Chen, J Beyer, Y Wu, H Pfister, Y Yang IEEE Computer Graphics and Applications 43 (1), 84-90, 2023 | 6 | 2023 |
VIRD: immersive match video analysis for high-performance badminton coaching T Lin, A Aouididi, Z Chen, J Beyer, H Pfister, JH Wang IEEE transactions on visualization and computer graphics, 2023 | 4 | 2023 |
This is the table i want! interactive data transformation on desktop and in virtual reality S In, T Lin, C North, H Pfister, Y Yang IEEE Transactions on Visualization and Computer Graphics, 2023 | 4 | 2023 |
Grand Challenges in Immersive Analytics (CHI’21). Association for Computing Machinery, New York, NY, USA, Article 459, 17 pages B Ens, B Bach, M Cordeil, U Engelke, M Serrano, W Willett, A Prouzeau, ... | 3 | 2021 |
RL-LABEL: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios Z Chen, D Chiappalupi, T Lin, Y Yang, J Beyer, H Pfister IEEE transactions on visualization and computer graphics, 2023 | 2 | 2023 |
GenLens: A Systematic Evaluation of Visual GenAI Model Outputs T Lin, H Pfister, JH Wang 2024 IEEE 17th Pacific Visualization Conference (PacificVis), 313-318, 2024 | 1 | 2024 |
psudo: Exploring Multi‐Channel Biomedical Image Data with Spatially and Perceptually Optimized Pseudocoloring S Warchol, J Troidl, J Muhlich, R Krueger, J Hoffer, T Lin, J Beyer, ... Computer Graphics Forum 43 (3), e15103, 2024 | | 2024 |
DepBoxia: Depth Perception Training in Boxing, an Immersive Approach YR Chen, TH Tsai, T Lin, C Ku, MC Hu, HK Chu 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2024 | | 2024 |
AtomXR: Streamlined XR Prototyping with Natural Language and Immersive Physical Interaction A Cai, C Ardayfio, AP Nguyen, T Lin, E Glassman arXiv preprint arXiv:2311.11238, 2023 | | 2023 |
XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User’s Preference T Lin, B Lafreniere, Y Xu, T Grossman, D Wigdor, M Glueck 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2023 | | 2023 |
What Students Want: How AI Can Overcome Obstacles in Healthy Habit Formation for University Students A Wickett, T Lin, SY Lai | | |