Video game spaces: image, play, and structure in 3D worlds M Nitsche MIT Press, 2008 | 845 | 2008 |
The Quest in a Generated World. C Ashmore, M Nitsche DiGRA conference, 2007 | 113 | 2007 |
Video game spaces M Nitsche (No Title), 2008 | 108 | 2008 |
Mapping Time in Video Games. M Nitsche DiGRA Conference, 2007 | 101 | 2007 |
The Machinima Reader H Lowood, M Nitsche MIT Press, 2011 | 92 | 2011 |
Tangible interfaces for real-time 3D virtual environments A Mazalek, M Nitsche Proceedings of the international conference on Advances in computer …, 2007 | 58 | 2007 |
I'm in the game: embodied puppet interface improves avatar control A Mazalek, S Chandrasekharan, M Nitsche, T Welsh, P Clifton, ... Proceedings of the fifth international conference on Tangible, embedded, and …, 2010 | 56 | 2010 |
Designing procedural game spaces: A case study M Nitsche, C Ashmore, W Hankinson, R Fitzpatrick, J Kelly, K Margenau Proceedings of FuturePlay 2006, 2006 | 53 | 2006 |
Creativity support for novice digital filmmaking N Davis, A Zook, B O'Neill, B Headrick, M Riedl, A Grosz, M Nitsche Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013 | 45 | 2013 |
Film live: An excursion into machinima M Nitsche Developing interactive narrative content: Sagas_sagasnet_reader, 210-43, 2005 | 45 | 2005 |
Evaluating the effect of tangible virtual reality on spatial perspective taking ability JSK Chang, G Yeboah, A Doucette, P Clifton, M Nitsche, T Welsh, ... Proceedings of the 5th symposium on spatial user interaction, 68-77, 2017 | 42 | 2017 |
Teaching digital craft M Nitsche, A Quitmeyer, K Farina, S Zwaan, HY Nam CHI'14 Extended Abstracts on Human Factors in Computing Systems, 719-730, 2014 | 40 | 2014 |
When is it not craft? Materiality and mediation when craft and computing meet M Nitsche, A Weisling Proceedings of the Thirteenth International Conference on Tangible, Embedded …, 2019 | 37 | 2019 |
Soundscape composition and field recording as a platform for collaborative creativity J Freeman, C Disalvo, M Nitsche, S Garrett Organised Sound 16 (3), 272-281, 2011 | 36 | 2011 |
Game design education: Integrating computation and culture J Murray, I Bogost, M Mateas, M Nitsche Computer 39 (6), 43-51, 2006 | 36 | 2006 |
Tasc: combining virtual reality with tangible and embodied interactions to support spatial cognition JSK Chang, G Yeboah, A Doucette, P Clifton, M Nitsche, T Welsh, ... proceedings of the 2017 conference on designing interactive systems, 1239-1251, 2017 | 35 | 2017 |
Combining practices in craft and design C Zheng, M Nitsche Proceedings of the Eleventh International Conference on Tangible, Embedded …, 2017 | 34 | 2017 |
Design of embodied interfaces for engaging spatial cognition PG Clifton, JSK Chang, G Yeboah, A Doucette, S Chandrasekharan, ... Cognitive research: principles and implications 1, 1-15, 2016 | 33 | 2016 |
Interactive installations as performance: inspiration for HCI HY Nam, M Nitsche Proceedings of the 8th international conference on tangible, embedded and …, 2014 | 33 | 2014 |
Ideomotor Design: using common coding theory to derive novel video game interactions S Chandrasekharan, A Mazalek, M Nitsche, Y Chen, A Ranjan Pragmatics & Cognition 18 (2), 313-339, 2010 | 31 | 2010 |