Fossa: Learning ECA rules for adaptive distributed systems A Frömmgen, R Rehner, M Lehn, A Buchmann 2015 IEEE International Conference on Autonomic Computing, 207-210, 2015 | 40 | 2015 |
Channel-based unidirectional stream protocol (CUSP) WW Terpstra, C Leng, M Lehn, A Buchmann 2010 Proceedings IEEE INFOCOM, 1-5, 2010 | 24 | 2010 |
An online gaming testbed for peer-to-peer architectures M Lehn, C Leng, R Rehner, T Triebel, A Buchmann ACM SIGCOMM Computer Communication Review 41 (4), 474-475, 2011 | 22 | 2011 |
Generation of synthetic workloads for multiplayer online gaming benchmarks T Triebel, M Lehn, R Rehner, B Guthier, S Kopf, W Effelsberg 2012 11th Annual Workshop on Network and Systems Support for Games (NetGames …, 2012 | 14 | 2012 |
Transition-enabled event dissemination for pervasive mobile multiplayer games B Richerzhagen, M Schiller, M Lehn, D Lapiner, R Steinmetz 2015 IEEE 16th International Symposium on A World of Wireless, Mobile and …, 2015 | 13 | 2015 |
Towards a comparative performance evaluation of overlays for networked virtual environments C Gross, M Lehn, C Münker, A Buchmann, R Steinmetz 2011 IEEE International Conference on Peer-to-Peer Computing, 34-43, 2011 | 12 | 2011 |
Designing benchmarks for p2p systems M Lehn, T Triebel, C Gross, D Stingl, K Saller, W Effelsberg, A Kovacevic, ... From Active Data Management to Event-Based Systems and More: Papers in Honor …, 2010 | 12 | 2010 |
Fossa: Using genetic programming to learn eca rules for adaptive networking applications A Frömmgen, R Rehner, M Lehn, A Buchmann 2015 IEEE 40th Conference on Local Computer Networks (LCN), 197-200, 2015 | 10 | 2015 |
Designing a testbed for large-scale distributed systems C Leng, M Lehn, R Rehner, A Buchmann ACM SIGCOMM Computer Communication Review 41 (4), 400-401, 2011 | 10 | 2011 |
On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads M Lehn, T Triebel, R Rehner, B Guthier, S Kopf, A Buchmann, ... Multimedia systems 20, 609-620, 2014 | 9 | 2014 |
Towards a common interface for overlay network simulators C Groß, M Lehn, D Stingl, A Kovacevic, A Buchmann, R Steinmetz 2010 IEEE 16th International Conference on Parallel and Distributed Systems …, 2010 | 9 | 2010 |
Performance evaluation of peer-to-peer gaming overlays M Lehn, T Triebel, C Leng, A Buchmann, W Effelsberg 2010 IEEE Tenth International Conference on Peer-to-Peer Computing (P2P), 1-2, 2010 | 9 | 2010 |
Distributed optimization of event dissemination exploiting interest clustering M Lehn, R Rehner, A Buchmann 38th Annual IEEE Conference on Local Computer Networks, 328-331, 2013 | 7 | 2013 |
A property description framework for composable software A Frömmgen, M Lehn, A Buchmann Software Architecture: 8th European Conference, ECSA 2014, Vienna, Austria …, 2014 | 4 | 2014 |
InterestCast: adaptive event dissemination for interactive real-time applications M Lehn Technische Universität Darmstadt, 2016 | 3 | 2016 |
nSense: Interest Management in higher dimensions R Rehner, M Lehn, A Buchmann IEEE P2P 2013 Proceedings, 1-2, 2013 | 2 | 2013 |
Benchmarking methodology K Saller, K Panitzek, M Lehn Benchmarking Peer-to-Peer Systems: Understanding Quality of Service in Large …, 2013 | 2 | 2013 |
All-Weather Transport Essentials C Leng, WW Terpstra, M Lehn, R Rehner, A Buchmann IEEE internet computing 16 (6), 30-39, 2012 | 2 | 2012 |
Structured search overlays C Groß, B Richerzhagen, M Lehn Benchmarking Peer-to-Peer Systems: Understanding Quality of Service in Large …, 2013 | 1 | 2013 |
Implementation of a peer-to-peer multiplayer game with realtime requirements M Lehn | 1 | 2009 |