A review on the innovative use of screencast technique for learning 3D animation software R Ramli, A Suriani, M Yunus, SZ Mohid, H Abas, H Baharudin Fstm. Kuis. Edu. My, September, 42-48, 2017 | 6 | 2017 |
A systematic review of elements in game-based Arabic language learning framework for dyslexic children NAM Masrop, G Zainuddin, E Nadzri, ASM Yunus, MS Sahrir, SNS Sahuri Journal of Nusantara Studies (JONUS), 2023 | 1 | 2023 |
Research Design on Visual Perception of Interface Design of e-learning AS Adnan, H Husnin, ASM Yunus, K Ab Rahman Malaysian Journal of Information and Communication Technology (MyJICT), 7-16, 2019 | 1 | 2019 |
The basics of gamification: Case study of FSTM students NK Khalid, NF Ab Rahman, R Kasbun, AS Md Proceeding of 3th International Conference on Information Technology …, 2017 | 1 | 2017 |
Kepentingan Perisian dalam Penghasilan Produk Animasi Dua Dimensi (2D). Analisis ke atas Toon Boom Harmony dan Adobe Animate CC AS Adnan, R Kasbun, AS Yunus, MA Majid 3th International Conference on Information Technology & Society, Penang …, 2017 | 1 | 2017 |
DESIGN GUIDELINE FOR DYSLEXIC CHILDREN IN READING APPLICATION: A SYSTEMATIC NAM Masrop, G Zainuddin, ASM Yunus, SNS Sahuri, MS Sahrir | | |
Need Analysis of Game-Based Arabic Language Learning for Dyslexic Children-A Systematic ENM Nadzri, NAM Masrop, G Zainuddin, ASM Yunus, MS Sahrir, ... | | |
Analisis Awal Terhadap Respons Pelajar Bagi Program Sarjana Muda Teknologi Maklumat (Teknologi Rangkaian) di Kolej Universiti Islam Antarabangsa Selangor MA Majid, ASM Yunus | | |
KAJIAN RINTIS: KESAN INFODEMIK MEDIA SOSIAL KE ATAS EMOSI DAN KESIHATAN MASYARAKAT MALAYSIA TERHADAP PANDEMIK COVID-19 MA Majid, ASM Yunus | | |
POTENSI TEKNOLOGI REALITI LUASAN DALAM PEMBELAJARAN BAHASA ARAB: SATU TINJAUAN TERHADAP PENYELIDIKAN LEPAS HB Baharudin, RB Kasbun, ASM Yunus | | |
Information Policy: History and Scope of Its Development in Malaysia NI Yaacob, ASM Yunus, M Basri | | |