Perancangan User Interface Aplikasi Pemodelan Perangkat Lunak Menggunakan Metode User Centered Design ER Subhiyakto, YP Astuti, L Umaroh KONSTELASI: Konvergensi Teknologi dan Sistem Informasi 1 (1), 145-154, 2021 | 23 | 2021 |
Rancang bangun sistem informasi pengarsipan data pasien klinik cemara ER Subhiyakto, YP Astuti, L Umaroh, DW Utomo, EH Rachmawanto, ... Techno. com 16 (1), 25-34, 2017 | 21 | 2017 |
Dominasi ilokusi dan perlokusi dalam transaksi jual beli L Umaroh, N Kurniawati Lensa 7 (1), 21-34, 2017 | 18 | 2017 |
A robust image watermarking using hybrid DCT and SLT L Umaroh, CA Sari, YP Astuti, EH Rachmawanto 2016 International Seminar on Application for Technology of Information and …, 2016 | 18 | 2016 |
KONSTELASI: Konvergensi Teknologi dan Sistem Informasi Perancangan User Interface Aplikasi Pemodelan Perangkat Lunak Menggunakan Metode User Centered Design ER Subhiyakto, YP Astuti, L Umaroh KONSTELASI Konvergensi Teknol. dan Sist. Inf, 145-154, 2021 | 15 | 2021 |
An Investigation of Young Childrens Politeness Principle L Umaroh, N Kurniawati, CA Sari English Language and Literature International Conference (ELLiC) Proceedings …, 2017 | 9 | 2017 |
Optimasi penyandian file menggunakan kriptografi shift cipher CA Sari, EH Rachmawanto, YP Astuti, L Umaroh | 6 | 2016 |
Kriptografi Vernam Cipher Untuk Mencegah Pencurian Data Pada Semua Ekstensi File EH Rachmawanto, CA Sari, YP Astuti, L Umaroh | 6 | 2016 |
Interactive speaking class using animated video L Umaroh, N Hafidhoh, S Sugiyanto English Language and Literature International Conference (ELLiC) Proceedings …, 2021 | 4 | 2021 |
Improving CRT based watermarking using integer wavelet projection PW Adi, FZ Rahmanti, L Umaroh 2017 International Conference on Innovative and Creative Information …, 2017 | 4 | 2017 |
Pendampingan Penggunaan Media Pembelajaran Game Edukasi" Code. org" bagi Siswa SMP Ibu Kartini Semarang YP Astuti, ER Subhiyakto, L Umaroh, T Sutojo, C Supriyanto ABDIMASKU: JURNAL PENGABDIAN MASYARAKAT 7 (1), 9-14, 2024 | 2 | 2024 |
Threat construction for dynamic enemy status in a platformer game using classical genetic algorithm AB Harisa, S Nugroho, L Umaroh, YP Astuti Kinetik: Game Technology, Information System, Computer Network, Computing …, 2023 | 2 | 2023 |
Pelatihan Editing Video dan Youtube sebagai bagian dari Literasi Digital bagi Siswa SMA Mardisiswa Semarang YP Astuti, ER Subhiyakto, L Umaroh, DW Utomo ABDIMASKU: JURNAL PENGABDIAN MASYARAKAT 6 (1), 228-233, 2023 | 2 | 2023 |
Different approach and method in teaching English during covid-19 pandemic LUL Umaroh ETERNAL (English Teaching Journal) 12 (1), 2021 | 2 | 2021 |
Improving reading comprehension through activating students’ schemata L Umaroh Lite 11 (1), 13-26, 2015 | 2 | 2015 |
Learning Through Play: Utilizing Board Games to Enhance English Vocabulary for Early Students NK Ningrum, AB Harisa, L Umaroh TECHNO CREATIVE 1 (2), 117-122, 2024 | 1 | 2024 |
Analisis Hiperrealitas pada Film Aquaman sebagai Komoditas Kekuatan Kapitalis MP Dewi, L Umaroh AVAN GARDE: Jurnal Ilmu Komunikasi, 112-130, 2022 | 1 | 2022 |
Pendampingan Pembelajaran Online menggunakan Edmodo bagi Siswa Kelas 9 SMP Muhammadiyah 6 Semarang YP Astuti, ER Subhiyakto, L Umaroh ABDIMASKU: JURNAL PENGABDIAN MASYARAKAT 4 (2), 124-129, 2021 | 1 | 2021 |
STRENGTHEN, PLAN, AND UTILIZE; EXPLORING NOVEL METHOD FOR TEACHING ENGLISH DURING PANDEMIC L Umaroh English Language and Literature International Conference (ELLiC) Proceedings …, 2021 | 1 | 2021 |
Pengembangan Animasi Keterampilan Berbicara Bahasa Inggris dengan Multimedia Development Life Cycle Godfrey N Hafidhoh, L Umaroh, S Sugiyanto Jurnal Teknologi Informasi dan Ilmu Komputer 7 (2), 323-328, 2020 | 1 | 2020 |