Efficiently inefficient: Service design games as innovation tools O Hannula, JT Harviainen Service Design Geographies. Proceedings of the ServDes. 2016 Conference, 241-252, 2016 | 23 | 2016 |
Played into collaborating: Design games as scaffolding for service co-design project planning O Hannula, O Irrmann Simulation & Gaming 47 (5), 599-627, 2016 | 22 | 2016 |
User perceptions of design games as settings for organizational learning: Case Topaasia O Hannula, JT Harviainen Service Design and Service Innovation Conference, 417-439, 2018 | 9 | 2018 |
Knowledge Co-creation in Design Games - Conversation Analysis of an Interorganizational Design Game Session O Hannula Aalto University, 2020 | 4 | 2020 |
Modeling knowledge co-creation games as activity systems O Hannula, O Irrmann, R Smeds The Shift from Teaching to Learning: Individual, Collective and …, 2014 | 4 | 2014 |
Game structure in knowledge co-creation O Hannula | 3 | 2014 |
User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards O Hannula, JT Harviainen Simulation Gaming. Applications for Sustainable Cities and Smart …, 2018 | 1 | 2018 |
Forming and using objects of collaboration within game structure O Hannula, P Pöyry-Lassila, A Salmi, M Jaatinen Services and New Societal Challenges: Innovation for Sustainable Growth and …, 2014 | 1 | 2014 |
Interplay of the Material and the Conceptual: the Cycle of Socio-material Knowledge Co-creation O Hannula, P Pöyry-Lassila, A Salmi, M Jaatinen European Academy of Management Annual Conference, 2016 | | 2016 |