Reducing Complexity with Simplicity-Usability Methods for Industry 4.0 A Calero Valdez, P Brauner, AK Schaar, A Holzinger, M Zielfe Proceedings 19th Triennial Congress of the International Ergonomic Association, 2015 | 155* | 2015 |
Increase physical fitness and create health awareness through exergames and gamification: The role of individual factors, motivation and acceptance P Brauner, A Calero Valdez, U Schroeder, M Ziefle Human Factors in Computing and Informatics: First International Conference …, 2013 | 113 | 2013 |
A computer science perspective on digital transformation in production P Brauner, M Dalibor, M Jarke, I Kunze, I Koren, G Lakemeyer, ... ACM Transactions on Internet of Things 3 (2), 1-32, 2022 | 97 | 2022 |
From boring to scoring–a collaborative serious game for learning and practicing mathematical logic for computer science education A Schäfer, J Holz, T Leonhardt, U Schroeder, P Brauner, M Ziefle Computer Science Education 23 (2), 87-111, 2013 | 81 | 2013 |
A step in the right direction–understanding privacy concerns and perceived sensitivity of fitness trackers C Lidynia, P Brauner, M Ziefle Advances in Human Factors in Wearable Technologies and Game Design …, 2018 | 61 | 2018 |
Human factors in supply chain management: Decision making in complex logistic scenarios P Brauner, S Runge, M Groten, G Schuh, M Ziefle Human Interface and the Management of Information. Information and …, 2013 | 51 | 2013 |
The effect of tangible artifacts, gender and subjective technical competence on teaching programming to seventh graders P Brauner, T Leonhardt, M Ziefle, U Schroeder Teaching Fundamentals Concepts of Informatics: 4th International Conference …, 2010 | 51 | 2010 |
Human factors in production systems P Brauner, M Ziefle Advances in production technology 30, 187-199, 2015 | 48 | 2015 |
What happens when decision support systems fail?—the importance of usability on performance in erroneous systems P Brauner, R Philipsen, A Calero Valdez, M Ziefle Behaviour & Information Technology 38 (12), 1225-1242, 2019 | 45 | 2019 |
On the visual design of erp systems the–role of information complexity, presentation and human factors V Mittelstädt, P Brauner, M Blum, M Ziefle Procedia Manufacturing 3, 448-455, 2015 | 36 | 2015 |
Serious games for cognitive training in ambient assisted living environments–a technology acceptance perspective J Wittland, P Brauner, M Ziefle Human-Computer Interaction–INTERACT 2015: 15th IFIP TC 13 International …, 2015 | 31 | 2015 |
A game-based approach to understand human factors in supply chains and quality management S Stiller, B Falk, R Philipsen, P Brauner, R Schmitt, M Ziefle Procedia CIRP 20, 67-73, 2014 | 30 | 2014 |
What does the public think about artificial intelligence?—A criticality map to understand bias in the public perception of AI P Brauner, A Hick, R Philipsen, M Ziefle Frontiers in Computer Science 5, 1113903, 2023 | 29 | 2023 |
Beyond playful learning–Serious games for the human-centric digital transformation of production and a design process model P Brauner, M Ziefle Technology in Society 71, 102140, 2022 | 28 | 2022 |
Interactive FUrniTURE: evaluation of smart interactive textile interfaces for home environments P Brauner, J van Heek, M Ziefle, NA Hamdan, J Borchers Proceedings of the 2017 ACM international conference on interactive surfaces …, 2017 | 28 | 2017 |
Ubiquitous Computing at its best: Serious exercise games for older adults in ambient assisted living environments – a technology acceptance perspective P Brauner, A Holzinger, M Ziefle EAI Endorsed Transactions on Serious Games 15 (4), 1-12, 2015 | 28 | 2015 |
Human digital shadow: data-based modeling of users and usage in the internet of production A Mertens, S Pütz, P Brauner, F Brillowski, N Buczak, H Dammers, ... 2021 14th international conference on human system interaction (HSI), 1-8, 2021 | 27 | 2021 |
How context and design shape human-robot trust and attributions H Biermann, P Brauner, M Ziefle Paladyn, Journal of Behavioral Robotics 12 (1), 74-86, 2020 | 25 | 2020 |
Serious motion-based exercise games for older adults: evaluation of usability, performance, and pain mitigation P Brauner, M Ziefle JMIR serious games 8 (2), e14182, 2020 | 25 | 2020 |
Data protectors, benefit maximizers, or facts enthusiasts: Identifying user profiles for life-logging technologies L Burbach, C Lidynia, P Brauner, M Ziefle Computers in Human Behavior 99, 9-21, 2019 | 24 | 2019 |