Architecting for usability: a survey E Folmer, J Bosch Journal of systems and software 70 (1-2), 61-78, 2004 | 558 | 2004 |
Game accessibility: a survey B Yuan, E Folmer, FC Harris Universal Access in the information Society 10, 81-100, 2011 | 526 | 2011 |
Indoor human navigation systems: A survey N Fallah, I Apostolopoulos, K Bekris, E Folmer Interacting with computers 25 (1), 21-33, 2013 | 395 | 2013 |
Accessibility T Westin, B Ellis, I Hamilton, E Folmer Encyclopedia of Video Games; The Culture, Technology and Art of Gaming 1, 6--9, 2012 | 268* | 2012 |
Blind hero: enabling guitar hero for the visually impaired B Yuan, E Folmer Proceedings of the 10th international ACM SIGACCESS conference on Computers …, 2008 | 211 | 2008 |
VR-step: Walking-in-place using inertial sensing for hands free navigation in mobile VR environments S Tregillus, E Folmer Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016 | 192 | 2016 |
VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired T Morelli, J Foley, L Columna, L Lieberman, E Folmer Proceedings of the Fifth International Conference on the Foundations of …, 2010 | 183 | 2010 |
Virtual locomotion: a survey M Al Zayer, P MacNeilage, E Folmer IEEE transactions on visualization and computer graphics, 2018 | 181 | 2018 |
The user as a sensor: navigating users with visual impairments in indoor spaces using tactile landmarks N Fallah, I Apostolopoulos, K Bekris, E Folmer Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012 | 152 | 2012 |
The glossary of human computer interaction B Papantoniou, M Soegaard, JR Lupton, M Goktürk, ... https://www.interaction-design.org/literature/book/the-glossary-of …, 2016 | 143* | 2016 |
VI-bowling: a tactile spatial exergame for individuals with visual impairments T Morelli, J Foley, E Folmer Proceedings of the 12th international ACM SIGACCESS conference on Computers …, 2010 | 133 | 2010 |
Headlock: a wearable navigation aid that helps blind cane users traverse large open spaces A Fiannaca, I Apostolopoulous, E Folmer Proceedings of the 16th international ACM SIGACCESS conference on Computers …, 2014 | 131 | 2014 |
A framework for capturing the relationship between usability and software architecture E Folmer, J Van Gurp, J Bosch Software Process: Improvement and Practice 8 (2), 67-87, 2003 | 128* | 2003 |
Software architecture analysis of usability E Folmer, J Gurp, J Bosch IFIP International Conference on Engineering for Human-Computer Interaction …, 2004 | 115 | 2004 |
Bridging patterns: An approach to bridge gaps between SE and HCI E Folmer, M van Welie, J Bosch Information and Software Technology 48 (2), 69-89, 2006 | 113 | 2006 |
Teleportation without Spatial Disorientation Using Optical Flow Cues J Bhandari, P MacNeilage, E Folmer Proceedings of Graphics Interface 2018, 162 - 167, 2018 | 112 | 2018 |
Component based game development–a solution to escalating costs and expanding deadlines? E Folmer Component-Based Software Engineering: 10th International Symposium, CBSE …, 2007 | 103 | 2007 |
Accessible touchscreen technology for people with visual impairments: a survey W Grussenmeyer, E Folmer ACM Transactions on Accessible Computing (TACCESS) 9 (2), 1-31, 2017 | 95 | 2017 |
Exploring the use of a drone to guide blind runners M Al Zayer, S Tregillus, J Bhandari, D Feil-Seifer, E Folmer Proceedings of the 18th International ACM SIGACCESS Conference on Computers …, 2016 | 95* | 2016 |
The effect of field-of-view restriction on sex bias in VR sickness and spatial navigation performance M Al Zayer, IB Adhanom, P MacNeilage, E Folmer Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 90 | 2019 |