A comparative study using an autostereoscopic display with augmented and virtual reality JJ Arino, MC Juan, JA Gil-Gómez, R Mollá Behaviour & Information Technology 33 (6), 646-655, 2014 | 51 | 2014 |
Advanced displays and natural user interfaces to support learning JF Martin-SanJose, MC Juan, R Mollá, R Vivó Interactive Learning Environments 25 (1), 17-34, 2017 | 37 | 2017 |
Evaluation of an augmented reality application for learning neuroanatomy in psychology M Mendez‐Lopez, MC Juan, R Molla, C Fidalgo Anatomical sciences education 15 (3), 535-551, 2022 | 27 | 2022 |
An augmented reality app to learn to interpret the nutritional information on labels of real packaged foods MC Juan, JL Charco, I García-García, R Mollá Frontiers in Computer Science 1, 1, 2019 | 21 | 2019 |
A 3D serious game for dental learning in higher education D Rodrígez-Andrés, MC Juan, R Mollá, M Méndez-López 2017 IEEE 17th International Conference on Advanced Learning Technologies …, 2017 | 17 | 2017 |
Roman palace: A videogame for foreign-language vocabulary retention AL Costuchen, RM Vayá, DD Dimitrova International Journal of Emerging Technologies in Learning (iJET) 17 (5), 87-102, 2022 | 14 | 2022 |
Users’ perceptions using low-end and high-end mobile-rendered HMDs: a comparative study MC Juan, I García-García, R Mollá, R López Computers 7 (1), 15, 2018 | 14 | 2018 |
GDESK: Game discrete event simulation kernel I García, R Mollá, T Barella UNION Agency, 2004 | 14 | 2004 |
SLAM-based augmented reality for the assessment of short-term spatial memory. A comparative study of visual versus tactile stimuli F Munoz-Montoya, MC Juan, M Mendez-Lopez, R Molla, F Abad, ... PLoS One 16 (2), e0245976, 2021 | 12 | 2021 |
An augmented reality app for therapeutic education and suitable for mobile devices with different features AM Calle-Bustos, MC Juan, F Abad, R Mollá 2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019 | 11 | 2019 |
DESK discrete events simulation kernel I García, R Mollá, E Ramos, M Fernández Eccomas conf. proc, 2000 | 11 | 2000 |
Storyboarding as a means of requirements elicitation and user interface design: An application to the drones’ industry R Mollá, V Santamarina-Campos, F Abad, G Tipantuña Drones and the Creative Industry 83, 2018 | 8 | 2018 |
Exploring peripheral lod change detections during interactive gaming tasks F Lopez, R Molla, V Sundstedt Proceedings of the 7th Symposium on Applied Perception in Graphics and …, 2010 | 8 | 2010 |
Fixed-point digital differential analyser R Mollá, R Quirós, R Vivó Proceedings of Compugraphics 92, 1-5, 1992 | 7 | 1992 |
Precision of wearable GPS in marathon races J Lluch, M Rebollo, Á Calduch-Losa, R Mollá IEEE Consumer Electronics Magazine 10 (1), 32-38, 2020 | 5 | 2020 |
Videogames decoupled discrete event simulation I García, R Mollá Computers & Graphics 29 (2), 195-202, 2005 | 4 | 2005 |
Edutainment games included as activities in the Summer School of the Technical University of Valencia. MC Juan, D Furió, RM Vayá, MJ Vicent, R Vivó, M Giménez GAMEON, 147-151, 2008 | 3 | 2008 |
Study of the Form Factor Calculation by Single Polar Plane. R Vivó, MJ Vicent, J Lluch, RM Vayá, P Jorquera VIIP, 214-218, 2001 | 3 | 2001 |
The stair algorithm R Maliá, R Vivó Journal of Graphics Tools 6 (2), 17-25, 2001 | 3 | 2001 |
A SLAM-based augmented reality app for the assessment of spatial short-term memory using visual and auditory stimuli MC Juan, M Mendez-Lopez, C Fidalgo, R Molla, R Vivo, D Paramo Journal on Multimodal User Interfaces 16 (3), 319-333, 2022 | 2 | 2022 |