Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences AL Simeone, E Velloso, H Gellersen CHI, 2015 | 345 | 2015 |
Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements A Esteves, E Velloso, A Bulling, H Gellersen UIST, 2015 | 247 | 2015 |
Wearable computing: Accelerometers’ data classification of body postures and movements W Ugulino, D Cardador, K Vega, E Velloso, R Milidiú, H Fuks SBIA, 2012 | 208 | 2012 |
Multimodal data as a means to understand the learning experience MN Giannakos, K Sharma, IO Pappas, V Kostakos, E Velloso IJIM 48, 108-119, 2019 | 184 | 2019 |
Qualitative activity recognition of weight lifting exercises E Velloso, A Bulling, H Gellersen, W Ugulino, H Fuks Augmented Human, 2013 | 176 | 2013 |
The feet in human--computer interaction: A survey of foot-based interaction E Velloso, D Schmidt, J Alexander, H Gellersen, A Bulling ACM Computing Surveys (CSUR), 2015 | 152 | 2015 |
Cognitive heat: exploring the usage of thermal imaging to unobtrusively estimate cognitive load Y Abdelrahman, E Velloso, T Dingler, A Schmidt, F Vetere IMWUT, 2017 | 151 | 2017 |
MotionMA: motion modelling and analysis by demonstration E Velloso, A Bulling, H Gellersen CHI, 2013 | 126 | 2013 |
AmbiGaze: Direct control of ambient devices by gaze E Velloso, M Wirth, C Weichel, A Esteves, H Gellersen DIS, 2016 | 90 | 2016 |
The Emergence of EyePlay: A Survey of Eye Interaction in Games E Velloso, M Carter CHI Play, 2016 | 82 | 2016 |
Combining Planning with Gaze for Online Human Intention Recognition R Singh, T Miller, J Newn, L Sonenberg, E Velloso, F Vetere AAMAS, 488-496, 2018 | 77* | 2018 |
Motion correlation: Selecting objects by matching their movement E Velloso, M Carter, J Newn, A Esteves, C Clarke, H Gellersen TOCHI, 2017 | 76 | 2017 |
Pathsync: Multi-user gestural interaction with touchless rhythmic path mimicry M Carter, E Velloso, J Downs, A Sellen, K O'Hara, F Vetere CHI, 2016 | 73 | 2016 |
Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games J Newn, E Velloso, F Allison, Y Abdelrahman, F Vetere CHI Play, 2017 | 66 | 2017 |
Gaze-Supported 3D Object Manipulation in Virtual Reality D Yu, X Lu, R Shi, HN Liang, T Dingler, E Velloso, J Goncalves CHI, 1-13, 2021 | 65 | 2021 |
Fully-Occluded Target Selection in Virtual Reality D Yu, Q Zhou, J Newn, T Dingler, E Velloso, J Goncalves IEEE TVCG, 2020 | 60 | 2020 |
Feet movement in desktop 3D interaction AL Simeone, E Velloso, J Alexander, H Gellersen 3DUI, 2014 | 58 | 2014 |
Conceptualising Contestability: Perspectives on Contesting Algorithmic Decisions H Lyons, E Velloso, T Miller CSCW, 2021 | 55 | 2021 |
Overcoming Compliance Bias in Self-Report Studies: A Cross-Study Analysis N van Berkel, J Goncalves, S Hosio, Z Sarsenbayeva, E Velloso, ... IJHCS, 2020 | 55 | 2020 |
Classifying Attention Types with Thermal Imaging and Eye Tracking Y Abdelrahman, AA Khan, J Newn, E Velloso, SA Safwat, J Bailey, ... IMWUT 3 (3), 69, 2019 | 51 | 2019 |