Defining media enjoyment as the satisfaction of intrinsic needs R Tamborini, ND Bowman, A Eden, M Grizzard, A Organ Journal of communication 60 (4), 758-777, 2010 | 866 | 2010 |
Problematic social media use and depressive symptoms among US young adults: A nationally-representative study A Shensa, CG Escobar-Viera, JE Sidani, ND Bowman, MP Marshal, ... Social science & medicine 182, 150-157, 2017 | 553 | 2017 |
Passive and active social media use and depressive symptoms among United States adults CG Escobar-Viera, A Shensa, ND Bowman, JE Sidani, J Knight, ... Cyberpsychology, Behavior, and Social Networking 21 (7), 437-443, 2018 | 402 | 2018 |
Video games as meaningful entertainment experiences. MB Oliver, ND Bowman, JK Woolley, R Rogers, BI Sherrick, MY Chung Psychology of popular media culture 5 (4), 390, 2016 | 330 | 2016 |
Media enjoyment as need satisfaction: The contribution of hedonic and nonhedonic needs R Tamborini, M Grizzard, ND Bowman, L Reinecke, RJ Lewis, A Eden Journal of Communication 61 (6), 1025-1042, 2011 | 298 | 2011 |
Characterizing mood management as need satisfaction: The effects of intrinsic needs on selective exposure and mood repair L Reinecke, R Tamborini, M Grizzard, R Lewis, A Eden, N David Bowman Journal of Communication 62 (3), 437-453, 2012 | 237 | 2012 |
“They may be pixels, but they're MY pixels:” Developing a metric of character attachment in role-playing video games ML Lewis, R Weber, ND Bowman CyberPsychology & Behavior 11 (4), 515-518, 2008 | 235 | 2008 |
An agenda for open science in communication T Dienlin, N Johannes, ND Bowman, PK Masur, S Engesser, AS Kümpel, ... Journal of Communication 71 (1), 1-26, 2021 | 201 | 2021 |
Does teaching with PowerPoint increase students' learning? A meta-analysis JP Baker, AK Goodboy, ND Bowman, AA Wright Computers & Education 126, 376-387, 2018 | 194 | 2018 |
“I see smart people!”: Using Facebook to supplement cognitive and affective learning in the university mass lecture ND Bowman, M Akcaoglu The internet and higher education 23, 1-8, 2014 | 184 | 2014 |
Social media use and perceived emotional support among US young adults A Shensa, JE Sidani, LY Lin, ND Bowman, BA Primack Journal of community health 41, 541-549, 2016 | 174 | 2016 |
Facilitating game play: How others affect performance at and enjoyment of video games ND Bowman, R Weber, R Tamborini, J Sherry Media Psychology 16 (1), 39-64, 2013 | 169 | 2013 |
Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships J Banks, ND Bowman New Media & Society 18 (7), 1257-1276, 2016 | 167 | 2016 |
Task demand and mood repair: The intervention potential of computer games ND Bowman, R Tamborini New Media & Society 14 (8), 1339-1357, 2012 | 157 | 2012 |
Video games, emotion, and emotion regulation: Expanding the scope SH Hemenover, ND Bowman Annals of the International Communication Association 42 (2), 125-143, 2018 | 156 | 2018 |
Chaper 5 presence in video games R Tamborini, ND Bowman Immersed in media, 105-128, 2010 | 153 | 2010 |
“I'm attached, and I'm a good guy/gal!”: How character attachment influences pro-and anti-social motivations to play massively multiplayer online role-playing games ND Bowman, D Schultheiss, C Schumann Cyberpsychology, Behavior, and Social Networking 15 (3), 169-174, 2012 | 142 | 2012 |
The use and acceptance of new media entertainment technology by elderly users: Development of an expanded technology acceptance model L Dogruel, S Joeckel, ND Bowman Behaviour & Information Technology 34 (11), 1052-1063, 2015 | 140 | 2015 |
Gut or game? The influence of moral intuitions on decisions in video games S Joeckel, ND Bowman, L Dogruel Media psychology 15 (4), 460-485, 2012 | 137 | 2012 |
Anonymity and online self-disclosure: A meta-analysis CV Clark-Gordon, ND Bowman, AK Goodboy, A Wright Communication Reports 32 (2), 98-111, 2019 | 135 | 2019 |